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  1. Demifiend

    Jojo's Bizarre Adventure

    To be fair, after part 3, even with time limit abilities, not only he got nerfed, he isn't as strong, smart or with some smart decisions, he was just, there, like, after part 3 ended he was the most powerful stand user (At that time) and he got a little of renown in Part 4, but Part 5 & 6 are...
  2. Demifiend

    Jojo's Bizarre Adventure

    I love how Stroheim says the name SpeeedwaGOOON here, and even Speedwagon is Afraid :D
  3. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Will this game going to present multiple endings?, like in star ocean 2, just asking.
  4. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    That it looks cool :D They see me sliding ♪, They hating ♫
  5. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    May i ask what kind of programs you're using to create the levels?, i'm interested to experiment a little.
  6. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    You seem to really like Super Metroid, i wonder if the dungeons in this game are gonna be based on that game (I know it has inspiration from VP & SM, i have read that, but, it left me wondering) but i wonder if those kind of dungeons will have special story items, like the Key you need to pass...
  7. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Sorry, i was in a hurry and therefore i didn't remembered that, cool thing, i hope that each incarnation has interaction with the platforming segments, like, one incarnation can fly, the other one can destroy certain walls,etc Sorry if that information appeared in any blog post, game is looking...
  8. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    This kinda reminds me Super Metroid and some of the platforming sections of the game actually reminds me of Mighty Morphin Power Rangers (SNES), seems smooth from what i'm seeing, good job, the animation looks nice for each character, seeing this kind of paths, my mind was instantly thinking in...
  9. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Sounds neat, like in FFIV (Though, in that game you needed perfect timing to execute some commands), also, i have been reading some battle systems and this one seems interesting Conditional Turn-Based The Conditional Turn-Based Battle system, or the Count Time Battlesystem in Japan, designed...
  10. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I know he is working on the game, i was just saying what it came on my mind along with my first impression, and so, i knew that the stances will be fixed (Or that's what my mind is thinking), i can't predict the future, but i think that something related about the stances (It can be a bug, a bad...
  11. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Well, considering Lab.0 style, it just that when i saw her it kinda remind me of the Beowulf sprite (Don't ask why, i know that they aren't identical at all, it just came to my mind for some reason), it's just that in most cases these kind of characters usually hold calm poses, and then, they...
  12. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    How am i supposed to know that the green bar was the turns? (It was looking green so i was assuming that the system would work like that), it would have bee nice if there were letters saying "HP Bar, Turn Bar", i was also confused about the health of the enemies being yellow instead of green so...
  13. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    There is something bugging me, in the image, there are four slots for any character (outside of Ajna), so, i can assume that this game will present several playable characters, outside of Ajna, in this kind of game, like a partner or something, but i'm still unsure if they will walk the way of...
  14. Demifiend

    Jojo's Bizarre Adventure

    To be fair, King Crimson is practically an skip time movement with Hirohiko Araki's signature on it, to represent KC on images is practically hard, hell, during the manga he had to impose images to show how the stand actually work, seeing this thing animated is not going to be easy, i can assure...
  15. Demifiend

    Jojo's Bizarre Adventure

    Don't ask, it just works
  16. Demifiend

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Wait, Ajna with Stands, that seems, actually kinda interesting (for me, at least), if they referenced the Rollercoaster from Heritage to the Future, why not making a SM Jojo style game?, sounds awesome.
  17. Demifiend

    Jojo's Bizarre Adventure

    That's nothing, i'm the sea of all the haters, i prefer Giorno than Johnny and Josuke combined.
  18. Demifiend

    Jojo's Bizarre Adventure

    Oh, i thought you were talking about Young Joseph, not Old Joseph, because if it's with the first one, she would probably do the example mentioned, if it's with Old Joseph now it's different, she would still be a little scared of him, but nothing too bad, she could actually talk with him . From...
  19. Demifiend

    Jojo's Bizarre Adventure

    For starters, Tomoko isn't a person able to socialize well, especially with man, the moment she talks with Joseph she would probably be too nervous or she would shout some indecent things, also, could you imagine Tomoko with a Stand?
  20. Demifiend

    Jojo's Bizarre Adventure

    This game doesn't have Speedwagon nor ASB, they only included him in Eyes of Heaven, so well (Outside of it, that game will be released probably the next year in 2016, so, you have to wait for the time being to use him). Anyway, as i said, this game is fucking awesome, it's centered around Part...