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  1. View619

    Personal Analysis of Solo, Duo and Trio

    MP Bang sucks as a reversal, IAD attacks beat it and it loses to grabs. It seems like a good pbgc reversal because everybody ignores it since "hey, peacock is blocking now" and they go nuts, but it's pretty awful. If Peacock can get a Shadow and some form of George on the opponent, her mix-up is...
  2. View619

    Personal Analysis of Solo, Duo and Trio

    Eh, fighting games are always going to have an optimal way to play. At this time, there's no point in buffing up solos to put them on the level of teams since solos do not have access to the full set of mechanics and will never be as good as teams because of it. This is something that will never...
  3. View619

    Personal Analysis of Solo, Duo and Trio

    Why would you give solo characters recoverable health? If you want that, play a team. No point in buffing solo life further.
  4. View619

    Unburstable Combos

    If we're going to leave blocking bursts = opponent can act, then I would like to see this remain. At least, now people will have a reason to use burst bait alpha counters. If blocking bursts changes to opponent can block/tech but not act in the air, then I'm fine with burst whiffs being the...
  5. View619

    Unable to jump when being pressured (proximity guard?)

    It's a feature to make up-back during pressure weaker. You have to either block on the ground or jump up/up-forward.
  6. View619

    The thread where I complain about Filia's bs

    I figured this would be a thread where players discuss different ways of effectively handling Filia. Is it just a rant thread?
  7. View619

    The thread where I complain about Filia's bs

    Block beam, super jump Flight, fly forward and punish.
  8. View619

    The thread where I complain about Filia's bs

    Now now, don't let bad play determine whether a character is good or bad. =( As far as the bs up-close, there's a reason she looks so similar to Milia...
  9. View619

    Alpha Counters

    Hit-stop alpha counters would be nice. The flash pretty much makes it like the sde counter super situation.
  10. View619

    Personal Analysis of Solo, Duo and Trio

    Yeah, infinite pressure doesn't exist in SG. What does exist is the majority of the player base doesn't know how to pbgc, alpha counter, absolute guard. Granted, they mash super but that's not always the best option. But, it's really that the majority of players don't know how to defend.
  11. View619

    Personal Analysis of Solo, Duo and Trio

    Yeah, but in order to get a double-snap off, the defender has to call the assist. Trio vs solo/duo can lose the first character in either one full combo, or one combo -> reset -> short combo -> super scenario. I agree that double snaps are really important in SG, but the only influence that I...
  12. View619

    Peacock matchup thread

    Yeah, Peacock v Peacock is pretty even. Peacock doesn't have the tools to keep Peacock blocking without an SOID, Peacock should never have the chance to SOID and run in. It's usually off of a teleport that a Peacock gets in, otherwise it's trying to make the other Peacock block long enough to...
  13. View619

    Personal Analysis of Solo, Duo and Trio

    Yeah, the thing about trios vs any other ratio is you can lose a character in literally one bad guess, which is why you never want the core of your team to be the first two characters imo. Solo is still the worst option overall imo because you have a character who has major issues in one area...
  14. View619

    Peacock Rushdown Discussion: Pressure, Mixups etc

    Peacock confirmed for best incoming mix-ups.
  15. View619

    Mashing Supers

    Encore has never been at a "top level SG tournament" (i.e. EVO), so I don't know what you're talking about. Anyway, I'll just put you on ignore and make myself oblivious to your constant crying; not worth my time, tbh. Good luck dealing with the "scrub tactics" though.
  16. View619

    Mashing Supers

    If you're still at the point where you're complaining about "scrub tactics", then you're not very good. It's pretty simple.
  17. View619

    Mashing Supers

    1) I'll welcome alpha counter bursts when people start using them. 2) Undizzy burst baits are obvious burst baits. There's this thing called IPS that will trigger a burst if the rules are broken, and the best way to bait is with IPS, not Undizzy. I'm stressing burst baits in general because...
  18. View619

    Mashing Supers

    No dis-respect Dime, but if you don't want to think when you reset your opponent then maybe SG isn't for you? It should be pretty obvious by now that Mike Z wanted defense to have some "reliable" method of reversing specific situations, and remove situations where the defender gets punished even...
  19. View619

    Mashing Supers

    Except that burst baiting is another mind game which results in a counter hit combo on success or no damage on failure, so mashing doesn't really do this? Is the problem that players don't want to incorporate burst baits into their game, then complain that they can't reset or mix-up their...
  20. View619

    Mashing Supers

    Or, you can burst-bait in a way that's not completely telegraphed (e.g. moving a distance from the opponent, with a full undizzy bar). There are already methods of discouraging mashing, people just like to bitch.