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  1. 123stw

    Need Help against Peacock Airplanes

    Bike really doesn't work. They just counter call with double's butt, then parasoul assist gets hit and bike does nothing. I can deflect the bombs consistently and s.hp too, but I can't really deflect bangs and item drops too well.
  2. 123stw

    Need Help against Peacock Airplanes

    Ever since that new airplane change, I don't know how to fight peacock anymore. Jumping past it feels like a nightmare and it even force block at point blank, leading to the inevitable double's butt pushing you right back to the other end of the screen. I main Bella and Parasoul, and I can...
  3. 123stw

    Who beats you? What beats you?

    Peacock with Double Butt spam. Just when I thought I got something going they buffed her airplane. Also painwheel's j.mp or double's j.hp (pretty much the same thing). I know it's coming but there seem to be very little I can do besides block and/or call DP assist.
  4. 123stw

    Make your character broken with the least significant change(s) possible.

    Bella Devil Horn moves her forward just a little bit so it stops missing at near point blank. Reflector can reflect at 0 frame. Parsoul's Napalm Pillar DP motion.
  5. 123stw

    Why do experts taunt beginners?

    As someone who spend a stupid amount of time on Quick Match, I usually back off because my comfort zone is 3/4 screen away. It's really not because I am trying to taunt or go easy or anything. My reaction time is bad and I need the distance to react. I only do combos when the opportunity...
  6. 123stw

    Baby Got Boots: Parasoul Combo Thread

    Slightly modified floatchart combo to work with the new 240 undizzy, 6246 damage. c.lk, c.mk, c.hp, jump j.lk, j.mk, j.hp, otg (not too fast) c.mk, c.hp, jump j.mp, j.hp, j.hk, restand or j.lp, j.lk, j.mk, j.hp, restand (against double/band) s.mp xx lp napalm shot (can be skip if too difficult)...
  7. 123stw

    can we make squigly a tiny bit better

    I think Squigly is fine as is. Her stance cancel give her all kinds of ground high/low/throw Shenanigans, making her dangerous up close. Both her ground and air pokes are pretty good and she can confirm off from practically anything. The only real bad matchup is against Parasoul who can shut...
  8. 123stw

    [POLL] Are you looking forward to the beta changes?

    I feel like beta patch will lead to less resets and more just finishing up a 50% combo ending with a burst bait.
  9. 123stw

    Solobella nerf needed.

    It's not a complain, it was just a response to Dime X who feels that updo isn't as good as pillar. Or how charge motion is better than DP motion. I think Parasoul is fine with her jumping normals, she has good enough tools to keep herself from being in that position to begin with. Between her...
  10. 123stw

    Solobella nerf needed.

    Still, whenever I use parasoul there are a lot of times when I simply cannot charge, and I can never be sure if it's fully charged or would a s.hk come out and I eat a full combo. I know it's not actually 2 seconds but even 35f is a really long time in this game. Plus pushblock is 25f so you...
  11. 123stw

    Solobella nerf needed.

    Well I don't think we will ever come to any kind of agreement if you claim that DP reversal is too hard to do without getting hit. In other fighters like KOF you will have to do 2 half circle back just to get a super reversal out. Charge reversal by contrast will always has the inherent 2...
  12. 123stw

    Solobella nerf needed.

    Fast characters has even better reversal options than slow ones. Fillia easily has the best reversal with updo/super that can be continued into a full combo. Fortune's super scratch also has huge amount of invincibility time. Also she has head roll and nomnomnom cat head. Their options can...
  13. 123stw

    Solobella nerf needed.

    In most other fighting games, the slow characters usually deals more damage and has more health. But since this game the fast characters can deal just as much damage with combos and everyone has the same health, slow characters just get the short end of the stick.
  14. 123stw

    [POLL] Are you looking forward to the beta changes?

    As I mention earlier, I have no problem with the game as is. However, if the game is serious about "increasing neutral", it needs to 1. Remove Assist Confirm, so the neutral game doesn't deteriorate into updo/pillar/butt. 2. Raise health to 18000, rougly 25.8% increase. Assuming beta combo...
  15. 123stw

    [POLL] Are you looking forward to the beta changes?

    Exactly, deterioration doesn't really matter in quick overhead/throw resets, only in those juggling crossover ones. It doesn't "make resets more variable" as some claims. In MDE You can kill with 2 neutral confirm, or 1 neutral confirm and 1 reset. In Beta you can kill with 2 neutral confirm...
  16. 123stw

    [POLL] Are you looking forward to the beta changes?

    Like I said earlier, the problem is trying to 100% a solo with a duo or trio. In MDE duo can do it with 4 resets. But with Beta you are working really thin and probably need 5 or 6 resets.
  17. 123stw

    [POLL] Are you looking forward to the beta changes?

    Why would you even compare "full drama" in both versions as if they are the same thing? If I reset at 240 at MDE I still got another 110 to work with. You don't necessary have to take undizzy to the end before resetting, but you will probably wait til a bit past stage 5 before resetting to...
  18. 123stw

    [POLL] Are you looking forward to the beta changes?

    Also on a side note, quick reset did get nerfed. That 1 frame opening between that throw or overhead just isn't enough for any meaningful deterioration even at the double beta rate. The air juggle crossover stuff though does see noticeable deterioration, but still couldn't beat just having 350...
  19. 123stw

    [POLL] Are you looking forward to the beta changes?

    I been playing beta for quite a bit with some friends. I honestly can't see much difference between Beta and MDE. Getting a combo past 7150 is easy so you still 2 hit KO, or 1 hit + 2 resets. Less execution errors from intermediate players with easier combos. All neutrals and method of...
  20. 123stw

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    It is exactly 235 before the last section. You probably pressed an extra button somewhere.