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  1. Mr Peck

    Full Undizzy Sequences - Community Poll.

    Tagging has cleared undizzy to 0 for a long time, and it still works in the beta for me. Do you have a replay where this doesn't happen? It seems like a serious bug if that's the case.
  2. Mr Peck

    Tutorial Tuestorials. Tutorials on Tuesdays.

    It's Tuesday again! People kept asking me how to do battle butt + assist and things like that, so here's a video:
  3. Mr Peck

    Full Undizzy Sequences - Community Poll.

    I just tested the damage you get from ending a combo with argus lenny argus, compared to other common combo ender level 3s. I also included roughly how much meter it builds for the opponent (higher numbers = worse!). Hopefully this info is useful for people! Big Band level 3 (midscreen)...
  4. Mr Peck

    Full Undizzy Sequences - Community Poll.

    I assume this damage reduction wouldn't apply to supers? (edit: that balance idea has since been changed) That aside, reducing the damage you can get from a combo at max undizzy (whether it's by reducing combo length or directly reducing damage) sounds great to me. Peacock/Beam currently deals...
  5. Mr Peck

    Robo-Fortune Tech and Resets Thread

    That's awesome! Once you get going, you can hold down before you land to easily get another normal jump TK beam. I played around with it at 10% speed in training mode and it looks like it's a 1 frame window to get it on standing Fukua. Pressing MP 3 frames after upforward gives you standing...
  6. Mr Peck

    Filia Vs Fukua

    If you want to get into competitive Skullgirls and you don't like playing rushdown, Filia isn't the ideal choice. On the other hand, not liking Fukua much is also a problem if you want to stick with her. I'd say you should try to find a non-rushdown character you enjoy as much as Filia, or stick...
  7. Mr Peck

    Who to play/main?

    I play Peacock/Robo-Fortune for a similar reason to McPeanuts. I love everything about Peacock's zoning tools so I wanted to build a team around her, and my favorite playstyle for Peacock is locking someone down in blockstun using a multi-hit assist with a long horizontal range that doubles as a...
  8. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    I think that's just how magnet works. Magnet->Argus Agony DHC usually whiffs too.
  9. Mr Peck

    USA Organizing Skullgirls' Event Calendar 2016-2017

    I assumed that one of the reasons to have a points system was to encourage people to turn up to offline events. If you don't think that it would have encouraged even one player to attend an event that they otherwise wouldn't have gone to, then what's the point?
  10. Mr Peck

    USA Organizing Skullgirls' Event Calendar 2016-2017

    Regardless of all the other stuff, I think starting the tour with most of the (offline) events already completed and retroactively awarding points for them is strange. It's a fact that no one entered those three tournaments for ranking points because they didn't know they would be given points...
  11. Mr Peck

    Double Jump Instant Overhead Breakdown / Tutorial

    Here's how I do double jump instant overheads on stick. Hopefully this is useful for stick players if it stays in the game.
  12. Mr Peck

    Beating the Odds

    You were doing fine until you got hit with a very slow crossup. The catheads hit you after Double recovered from crossup flesh step and that's a 34 frame move. Just keep blocking and you'll be okay. I'm not really sure why you think this problem is specific to solos either; what would you have...
  13. Mr Peck

    USA [May 26th-28th] Combo Breaker 2017 (Chicago, IL)

    SORRY FOR THE DERAIL EVERYONE! Despite all that stuff, I'm still looking forward to playing a bunch of SG and doing way better than previous years. The grind starts now.
  14. Mr Peck

    USA [May 26th-28th] Combo Breaker 2017 (Chicago, IL)

    She still plays a lot! She just doesn't want to visit the US at the moment.
  15. Mr Peck

    USA [May 26th-28th] Combo Breaker 2017 (Chicago, IL)

    I'm not going to be traveling to the US as much as I used to, but I might make an exception for Combo Breaker. No Grodie this time though :c
  16. Mr Peck

    Skullgirls Team Building Thread

    Painwheel is fun and those three characters can work together, but you won't have any meterless reversals so you'll have to be very clean with your spacing and rushdown. It might be hard to stick with Painwheel if you're only using her because you don't think enough other people do so...
  17. Mr Peck

    Mr Peck's Comical Character Crisis

    Nope, it's hella plus. Just gotta do it midscreen right after s.HK and not hold the magnet. It doesn't let her immediately start her zoning and it doesn't leave her fullscreen, but it's still safe.
  18. Mr Peck

    Mr Peck's Comical Character Crisis

    Midscreen Robo s.HK>magnet (not held) gives you enough time to safely tag to Peacock but it costs a meter, and Robo s.HP into Peacock s.HP assist gives you enough time to call level 1 hidden missiles and continue the combo which probably lets you tag after the missiles hit, but I don't have any...
  19. Mr Peck

    Mr Peck's Comical Character Crisis

    I figured I'd record the Peacock->Robo tag combo too, in case anyone else plays both of those characters. It's much easier than the Painwheel one. If anyone needs a Robo->Painwheel tag combo, just do Robo s.HP and cancel into tag. That's it. The Peacock->Painwheel tag combo is s.HK>level 1...
  20. Mr Peck

    Guilty Gear Thread

    Xrd is made in Unreal Engine 3, but who knows what that means in terms of porting it to other platforms.