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  1. Mr Peck

    [Nov 18, 2016] Revolution 2016 (London, England)

    woops, time to edit!
  2. Mr Peck

    [Nov 18, 2016] Revolution 2016 (London, England)

    Thanks so much to everyone who attended! An extra-special thanks to everyone who took the risk and traveled really far, despite it being the first time we'd been to Revo so we didn't know for sure how good the event would be. I went into this tournament with the same mindset that I've had for...
  3. Mr Peck

    Skullgirls Team Building Thread

    I bet Painwheel could convert from H chair toss assist in lots of situations, and headless Ms Fortune would get a lot out of it too because she lacks a meterless reversal and loves projectiles that cover the air above her. Ms Fortune (H fiber or cat slide) / Painwheel (c.MP or s.MK) / Beowulf (H...
  4. Mr Peck

    Fantasy Strike

    I watched the gameplay stream and most of the characters look way more derivative of specific SF/GG characters than I expected. The grappler has a spinning piledriver and a lariat, the sumo character has a flying headbutt and butt slam and a very familiar-looking sweep, and the undead classy...
  5. Mr Peck

    [Nov 18, 2016] Revolution 2016 (London, England)

    I just checked with the TOs and Skullgirls pools will be streamed! Obviously they won't stream every single pools match, but even if you don't make it out of pools there's a chance you'll make it onto the stream c: It'll be on the same stream as everything else at the event...
  6. Mr Peck

    [Nov 18, 2016] Revolution 2016 (London, England)

    Pools are up! http://www.burningmeter.com/t/111/revolution-uk-2016-skullgirls-2nd-encore
  7. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Most jumping projectiles in the game aren't overheads. Robo j.HP and air beams, Peacock j.MK and avery (from j.HK) etc
  8. Mr Peck

    Europe [Sep 9, 2017] London Games Society (LGS) monthlies (London, England)

    It's tomorrow. like I said in the last post, it's the last UK SG locals before Revo. See you there!
  9. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Surely starting a new combo with H shadow (or c.LK into immediate H shadow hit) means you can't loop the setup again because it won't let you summon another H shadow for the rest of the combo? Aside from that, it sounds like a strong setup.
  10. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Level 3 vial adding 5190 onto the end of a combo for trio Val in 3v1 is kinda nuts. I knew retail vial was strong against solos but I didn't know it was *that* strong.
  11. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    I think she's stronger as a character but other characters have stronger anti-zoning options too. I've been playing pretty badly recently so it's hard for me to tell how good that makes her overall. edit: I'm not trying to imply she needs buffs. I'm saying I honestly can't tell how well she...
  12. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Did you notice that the Beowulf combo in the video is at max undizzy? That makes a big difference.
  13. Mr Peck

    Europe [Sep 9, 2017] London Games Society (LGS) monthlies (London, England)

    Brutal Deluxe is on hiatus while the organizer is away, but LGS is still on! The next LGS is Saturday November 5th, and it's the only UK SG locals before Revo 2016 so I'll be there to get some last-minute offline practice.
  14. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    The c.LK confirm gets easier if you do c.MP into kara H run, which gives you all the time in the world to charge back for the run and still lets you get close. Here's a video of Cerebella blocking 18 beams then doing the c.LK confirm and being ahead in health, if you need to see the timing:
  15. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Doesn't feel any harder than most of Parasoul's corner combo charge buffering stuff to me: If you put a decent amount of time into trying to learn the c.HP version in that video and still can't do it, just stick with the c.LK one I guess? It's still going to do more damage than, say, 10...
  16. Mr Peck

    USA Organizing Skullgirls' Event Calendar 2016-2017

    Skullgirls community series (thanks pickles) Skullheart approved event (thanks mike z/pickles) Skullgirls hype train series (thanks mike z) Skullheart seal of quality Anything at all that doesn't contain the word Tour, because we don't have rankings and playoffs, which is what I think a lot of...
  17. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, you have to enter your inputs at the end of the flash, not the start. Same as reacting to any other super (e.g. 360ing Peacock after the superflash if she goes for point-blank argus).
  18. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    I don't really understand the question. It felt like when you used to be able to DP through your opponents' supers post-flash in SDE, I guess? I kinda sorta semi-like what this change does for steamroller during zoning and hate what it does to level 3 M item mixups, but Mike already knows how I...
  19. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    The opponent can react to it. The napalm pillar in this video was input after the superflash ended, but I closed the game after recording it and there's no way I'm going to do another 100 level 3 item drops just to get another steamroller so I can turn on player 2 input display:
  20. Mr Peck

    [Nov 18, 2016] Revolution 2016 (London, England)

    Noooo, that sucks! I was really hoping more UK players would be able to attend, so hopefully someone else who's coming on Saturday for other games will end up dropping out and you can get in as a replacement.