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  1. Mr Peck

    [Nov 18, 2016] Revolution 2016 (London, England)

    Thanks so much for signing up, everyone! I just checked the player list and we're already at 26 entrants for SG, which is already really close to my initial (optimistic) estimate of ~30 and puts us ahead of every other game at the event aside from Xrd, Blazblue and KoF14. It's amazing to see so...
  2. Mr Peck

    General Bug Report Thread

    Sometimes all the flying rocks seem to teleport in the background of Marie's stage. You can see it at 0:20 in my combo video here: Not sure what triggered this, but it makes it look like I cut to a separate combo recording ;_; edit: here's the original recording I used for that combo, in...
  3. Mr Peck

    CMV Mr Peck's Skullgirls CMVs

    9 months later, I finally released my next combo video: Gunrock! It's still mainly Peacock, but it has a few combos from two of the game's other projectile/trap-based characters: Robo-Fortune and Double!
  4. Mr Peck

    Mr Peck's Comical Character Crisis

    Not sure if this counts as switching my team either, but I'm going back to beam assist. Now that kitten missiles assist feels strong in the beta I can properly get a feel for its playstyle, and I don't enjoy missile + tenrai-ha lockdown anywhere near as much as standard beam/drill/hairball...
  5. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    She could never release item drop while in blockstun. In older versions of the game letting go of the button during blockstun would cause the item to fall as soon as she exited blockstun, but ever since the patch where Beowulf was added, releasing the button during blockstun means the item won't...
  6. Mr Peck

    I started about 6 months ago

    I started about 6 months ago
  7. Mr Peck

    I'm a tools programmer on indivisible. I program the tools that the level designers use to make...

    I'm a tools programmer on indivisible. I program the tools that the level designers use to make levels, and other stuff like that
  8. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Double snaps were intentionally added to the game in Slightly Different Edition (a balance patch in November 2012) to punish bad assist calls, but IPS not applying to assists was always (intentionally) in the game. The SDE patch notes are no longer on the official SG site from what I can tell...
  9. Mr Peck

    Europe [Sep 9, 2017] London Games Society (LGS) monthlies (London, England)

    The next LGS is Saturday October 1st, but I can't make it because I'll be in Florida at CEOtaku. On the bright side, I'll be at Brutal Deluxe this Wednesday to play some SG!
  10. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Don't know if this count as 'in neutral', but you could condition your opponent to throw you out of H lnl startup on reaction (e.g. by repeatedly going for something like blocked c.LK>c.HP>H lnl + assist call timed so the assist hits after LnL and makes it plus on block). Then you could go for...
  11. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    And RAM, mines and missiles are more than "beams, occasionally head, and then more beams" imo. I use all three of them regularly while zoning, especially now that they've been buffed in the beta. Not to mention j.HP and her amazing mobility.
  12. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    I've been staying out of this thread for the most part because I work for LZ (even though I only work on Indivisible, not SG), but I figured I'd jump in to say that I play Robo because I want to make her work as a zoner. The beta changes make her one of my favorite characters in the game but if...
  13. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    Fair enough! I'll try those out the next time I get to play beta, although the first two situations don't happen so often for me as a zoner, and the last one seems like it would be pretty much unchanged because it's likely to result in them hitting your assist before hitting your point.
  14. Mr Peck

    Skullgirls Beta Aug 5th Patch Discussion

    For what it's worth I played a lot of sets with missile assist before that change, and I was strongly considering switching to mine if it stayed the way it was. I would call the assist from fullscreen, move in to pressure the opponent, and if I got hit they would carry me fullscreen with a combo...
  15. Mr Peck

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    Registered, booked flights (arriving on Thursday evening), found a room, got my frame 1 Lenny Cannon timing down. See you guys there!
  16. Mr Peck

    Mr Peck's Comical Character Crisis

    I'm switching team order from Peacock/Painwheel/Robo to Peacock/Robo/Painwheel. Hopefully this doesn't count as not sticking with my team! This was always the ideal top-heavy team order because you get huge damage from argus>cannon DHCs and the constant threat of LENNY CANNON in neutral, and it...
  17. Mr Peck

    Europe [Sep 9, 2017] London Games Society (LGS) monthlies (London, England)

    LGS is this weekend, but I'm busy this Saturday so I can't make it. I'll be at Brutal Deluxe/Violent City tonight, and I'll try to find out what's causing the SG setups to lag and whether or not it can be fixed. edit: The lag was caused by the PS4s being set to 1080p; the monitors are fine...
  18. Mr Peck

    Skullgirls Team Building Thread

    You could try playing the duo if you're brave. Anchor Painwheel got much better in the beta with her buffed armor and install, and her fast overheads make it easier to open people up without assists. The only problems are if you don't enjoy playing duo in the first place, or if you feel like...
  19. Mr Peck

    Skullgirls Team Building Thread

    I could see zoning Parasoul doing okay with pinion assist, if you want something other than Big Band. But yes, Big Band is the obvious first choice if he fits your playstyle.
  20. Mr Peck

    Peacock Combo Thread

    It always worked. Maybe the OTG hurtbox changes in the beta help OTG s.LP hit on more characters than before?