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  1. A

    Theoretical character changes and their applications.

    Filia would be more fun with an 8-way airdash, but if she got it some things about the game and the other characters would probably have to change though. Solos should get alpha counters. Or did they get that already without me noticing?
  2. A

    Theoretical character changes and their applications.

    If you hit (or not even) someone with a move while air dashing toward the ground, the recovery of the move is canceled upon landing, letting you do another move right away. So basically you get stronger pressure than you get with just a horizontal dash.
  3. A

    Theoretical character changes and their applications.

    That idea is good too. For Parasoul's f.HP, I was thinking it should move her forward like Dante's stinger in MVC3. Meaning when she recovers she would be much closer to the opponent then when she started. And maybe it would negate a fireball or 2. Basically I just want her to fight...
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    Theoretical character changes and their applications.

    I want Parasoul to be able to jump at least twice. I also want her f.HP to move her forward some.
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    Why, Game? WHY!? : Simple Mechanics That can Break a Game

    No, this thread really shows that you understand very little about the games you're playing. Most of the of things you call rage inducing or you say are sign of poor balance are actually just techniques you haven't learned to counter well. That's not an insult though, you just need to play a...
  6. A

    POLL: Keep Fukua in the game?

    I really like her, keep her in!
  7. A

    Fukua General Discussion

    This is really Nice, I'm glad she's staying. Im wondering though, does she have a cloned Samson on her head or does she just have her own hair powers. I hope its just her own powers. I also hope she gets an air fireball and a demon flip.
  8. A

    Combo breaker and game speed

    Looks like broken loose already got to what I was going to mention lol
  9. A

    The Neutral Game Thread

    Don't let jumping back be the really only thing you do after an assist call. Rule with assists is the assist covers the point character and then the point character covers the assist. You have to something with your point character calling an assist. If you have Valentine on point then...
  10. A

    We're All Spoiled (Observation)

    The anti-air assists are clearly staying. Anyone who's still hoping otherwise needs to let it go Anyway I agree that its time to let the game be for a long time. I'd prefer it if balance changes only happened once per year. Even in the most popular games people still go some time before...
  11. A

    Valentine General Discussion / Social Thread!

    I haven't tried it as an assist but I play Val on point a lot and find st.FP to be the better anti-air normal in the game.
  12. A

    Skullgirls FAQ (Updated to not be ancient!)

    Everyone is hoping for January, but it's not set in stone.
  13. A

    Skullgirls FAQ (Updated to not be ancient!)

    On Xbox 360 Squigly will be available once you do the download that upgrades you to "Skullgirls Encore"
  14. A

    Want to see SG at SCR 2014?

    http://shoryuken.com/2013/12/27/socal-regionals-2014-lineup-announced-important-information-released-for-emergency-on-site-registration/ It's in
  15. A

    General Gameplay Discussion

    Yeah they do exist its just that most of them aren't that impressive. Especially if you compare it to some characters in other airdash games. As much as I hate MVC3, I do like how good some of the normals are and how projectile heavy some characters were in it. I didn't feel this way when SG...
  16. A

    General Gameplay Discussion

    Other than characters like Ms Fortune or Fillia who have anti air special moves, then aren't many good grounded anti-air options. Not alot of real anti-air normals (there's not a lot of good ground normals at all). That might change as more new characters show up. That's just my opinion anyway.
  17. A

    [POLL] Are you looking forward to the beta changes?

    Im still playing and enjoying(a lot) SDE myself I sure do wanna try playing Squigly though...
  18. A

    My two cents on Marie, the final boss.

    1. Super powered bosses is not a new trend in fighting games. Its been around for a very long time. Its there to make the final battle feel epic, give a sense of accomplishment. 2. Its a multiplayer game before anything else, so you shouldn't let the single player portion make you too mad...
  19. A

    Dealing with Assists

    I feel that Marvel characters are just better at punishing assists