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  1. ProtagonistHero

    Skullgirls PC Beta Updates Discussion

    That's weird. I fired up the beta, and I'm seeing that too. It looks like she's skipping her j. HK for some reason, so instead of hitting OTG with c. MK, she just falls to the ground and drops the combo.
  2. ProtagonistHero

    Good painwheel assist moves?

    Most people find Painwheel's assists to be underwhelming, and she tends to do better herself when she has assists, so most people stick Painwheel at the front of their team. I'm not much of a Painwheel player myself, but I can throw some basic advice your way. Assist choice kinda depends on what...
  3. ProtagonistHero

    Training mode requests

    I'm pretty sure if you unpause by pressing Start on the training mode options screen, it'll already do that. That is, remember where the cursor was and go straight into the options. But if you back out of it with Select/Back/whatever, it'll take you back to the regular pause screen.
  4. ProtagonistHero

    Skullgirls PC Beta Updates Discussion

    I thought I heard Mike say that the H teleport change was put in so you could teleport behind some while they were caught by your assist. I used to do that all the time with Hornet Bomber for really easy side-switch combos.
  5. ProtagonistHero

    Skullgirls PC Beta Updates Discussion

    I'm wondering what the new super jump height is going to mean for moves built around the old super jump height. I mean, like Double's Fridge or Big Band's j. HK. Are we going to start seeing OTGless Fridge Loops or j. HK Loops, or are these moves going to get changed, or am I imagining the new...
  6. ProtagonistHero

    ...Josh's struggle to not suck...

    I'm a total fraud with Filia, so I can't help much there. However, I am relatively well acquainted with both rushdown and keepaway Peacock, and I used to play her with Squigly on backup, so I might be able to provide some help. Besides, I could always use more people to play with myself.
  7. ProtagonistHero

    Beta Wulf Discussion

    Since s. HK only staggers when not chained into, I think the game might see the landing recovery of j. MK the same way it sees the recovery of s. MK, so it thinks you're chaining s. MK into s. HK, and it doesn't stagger. The fact that I've been able to cancel landing j. MK into either of his...
  8. ProtagonistHero

    Skullgirls PC Beta Updates Discussion

    I'm pretty sure that the red health buff to solos is still on the beta experiments list. If I remember how these things work correctly, it'll stay in the beta while everybody plays around with it, and if Mike likes what he sees, we'll see it added to the normal retail game in the same patch that...
  9. ProtagonistHero

    Skullgirls PC Beta Updates Discussion

    That's encouraging, I guess. I can't wait to play with this some more.
  10. ProtagonistHero

    Skullgirls PC Beta Updates Discussion

    Anybody try landing a super you can't normally combo off of, DHC into Monster!, then link Bandwagon off it? I tried to do it with Fukua's Drill super, but my laptop overheated right on the last hit of Bandwagon, so I don't know if the knockback lines up right. I can't test right now, but it...
  11. ProtagonistHero

    The Hype, Impractical, and Impossible Combos Thread

    Well, might as well throw this up while it still works. Actually found this stuff the day before Peacock lost assist + teleport cross-ups, which also breaks a bunch of side-switch stuff like this.
  12. ProtagonistHero

    Skullgirlsfanboy Versus the World

    I'm not available until pretty late Tuesday/Thursday (until after 6:00 p.m. Eastern Time). I am available all day on Friday/Saturday/Sunday, though, as long as I know a day or two in advance. And Monday/Wednesday too if it's not a morning event (any time after noon works for me). Anybody else...
  13. ProtagonistHero

    Skullgirlsfanboy Versus the World

    Is it too late to sign up? This sounds like fun. Besides, I need to get involved in the community more. Might as well start somewhere.
  14. ProtagonistHero

    The "Unorthodox Assists you've Seen/Used" Thread

    Man, Excellebella is really underrated as an assist. I knew a few people that used it before, explicitly because it could set up unblockables with Command Grab + Excellebella assist. Now that you can just jump the command grab and block Excellebella, I think some people are going to start...
  15. ProtagonistHero

    Making The Leap From Mediocre To Adequate: A Detailed and In-Depth Analysis of Why I'm Not Quite Bad

    Started jumping into Quick Match with Solo Cerebella for once. All my experience with her comes from training mode and jumping in after Peacock to either land a command grab or two for the win or get chewed apart just as quickly. Taking some serious time to learn her fundamentals and neutral...
  16. ProtagonistHero

    Cerebella Resets Thread

    Yeah, you can totally jump forward and do Diamond Drop or a standard grab if you feel like it. Jumping either up or forward puts you in Showstopper range, so it doesn't matter much if you want to do that. Haven't been able to work Grab Bag into it, though. I've been experimenting a lot more...
  17. ProtagonistHero

    Cerebella Resets Thread

    Found a neat corner reset a while ago. Works on everybody, but needs some adjustment by weight.
  18. ProtagonistHero

    Coca-cola With Lemonade: The Strangely Delicious Food Thread!

    Man, at one point, every time I visited my friend, we'd drag out his blender and just start mixing stuff together out of sheer boredom. The greatest moment came when we mixed together everything chocolate we could find in his kitchen, blended it up, and poured it over some microwavable barbecue...
  19. ProtagonistHero

    Improvement Through Blunt Trauma

    Argus Agony actually has a pretty massive minimum damage value. Damage from just a random Argus looks to be around 3k to 3.5k, and grabbing first does about 2.5k + about 1k damage for landing the grab, so it comes out to be pretty much even. Then you can add another 4.5k or so if you go for...
  20. ProtagonistHero

    Improvement Through Blunt Trauma

    Not looking too bad. Could use some improvement (can't we all?), but probably off to a better start than I was. Let me throw a few pieces of advice your way: #1: Practice your air grab conversions some more. If you're going to keep using air grabs as an anti-air option, you should look into...