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  1. Da_Face89

    General Beginner Q&A Thread!

    The beauty of skullgirls' training mode is that it has a huge amount of tools and info available to you. Setting Attack Data to "advanced" adds combo adds in a lot of features such as IPS tracking and Combo stage. The full list is here, but the most important one is frame data. Rather than...
  2. Da_Face89

    Skullgirls Team Building Thread

    H Drill is definitely the way to go with Fukua, and she should be anchor. And since she's very well-rounded, Robo has 2 assists available for different purposes: H beam can make Fukua's zoning nigh-unstoppable, and standing H (the chest saw) provides Fukua with an extra pressure option and has...
  3. Da_Face89

    Skullgirls Team Building Thread

    From the gameplay I've seen, it seems like Beat Extend is kinda necessary for Squigly. She lacks a good reversal or vertical control without it.
  4. Da_Face89

    Skullgirls Team Building Thread

    I won't deny that H brass and H lock are good anti-Peacock assists. However, in a 1v1 scenario, Band and Bella struggle. Their armor on brass and lock are good, but they're so big and slow it's hard to get in on Peacock alone. I know I've heard someone say "Bella has the tools to deal with...
  5. Da_Face89

    Skullgirls Team Building Thread

    So a "quick little thing" on Assists: And team composition factors in general: ASSIST QUALITY: If a character doesn't have a good assist, they can't contribute from the bench. Once again going back to Valentine -- she really has no superb moves to lock down or zone out. This is another...
  6. Da_Face89

    Peacock Combo Thread

    Never enough Road Rollers.
  7. Da_Face89

    Skullgirls Team Building Thread

    So I added peacock to my team, which was just Fukua BB. I ran H brass as big band's assist. Question is, do I switch it to beat extend now that Peacock is lead and Fukua's been moved to anchor?
  8. Da_Face89

    Training

    Fukua is arguably the best characters in the game. Her jumping HK is one of the best moves in the game, being a fairly noncommittal jump-in and combo tool. Her clone is generally a strong tool in neutral, and offers strong resets (especially MK clone), while her clone super is one of the best in...
  9. Da_Face89

    The Big Band MP Song Thread

    Someone please make this one for Satchmo
  10. Da_Face89

    Peacock matchup thread

    I see Lenny being used a lot for DHC's, or at least previously.
  11. Da_Face89

    The Big Band MP Song Thread

    Ah yes, the "Dekillsage Classic"
  12. Da_Face89

    thx fam

    thx fam
  13. Da_Face89

    Skullgirls Team Building Thread

    Wow guys, thanks for all the help!
  14. Da_Face89

    The Big Band MP Song Thread

    I'm surprised someone hasn't posted Sad Violin here yet -- it's (HP+MP x3/MP)x2. No better way to whiff punish with Satchmo.
  15. Da_Face89

    Skullgirls Team Building Thread

    Sounds good! I'm guessing point Fukua (MP clone) and Anchor BB. What would be the best assist for BB?
  16. Da_Face89

    Skullgirls Team Building Thread

    So I've been trying to figure out a team for some time now. My best 2 characters are Big Band and Fukua, so I want to use both of them if it's a good idea. I also know some Peacock, Eliza, and Fortune in decreasing order of skill (From worst to best: Fortune, Eliza, Peacock). Would any of those...