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  1. Dime

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Hmm... Since I saw the Japanese play I noted they were (or at least one of them) was using M BE. So even though I've tried the assist before, I decided to try it again against some of our local up and comers. It's, interesting. It's speed and invincibility is kind of a misnomer. It isn't...
  2. Dime

    Skullgirls Team Building Thread

    Very good stuff rayn :) I like it. Actually I haven't checked to see if beos low attacks will unblockable with pw... I should check that.
  3. Dime

    Dime_x's SG Journal

    It's been a long time since I've written anything in here, wow. So there's new blood in the AU sg scene. We are whipping them into shape, so that's cool. I'm taking major painful losses to CM still. I know now why I lose, well at least one of the reasons... He option selects his defense...
  4. Dime

    Skullgirls Team Building Thread

    Pws theoretical best spot is second on a trio. You don't have to deal with her sub par round start, she has a safe dhc, and she has tag combos. The hard part is finding a character that makes GOOD use of her assist choices, who also is a good dhc. Parasoul and double are probably the best...
  5. Dime

    Who Ya'll Like: Encore (& Knuckles) [Bimonthly, Tuesdays, 5pm PST]

    I would like to see Korea versus Japan. Gfarmer and co against the Japanese would be world ending levels of hype.
  6. Dime

    Skullgirls Pacific Showdown: Japan vs. America

    Personally loved your commentary. Most knowledgeable commentator I've heard. But I think you would go well with a hype man. When you called out the M beat extend and when you called a delayed throw tech, I was impressed. Only good players that play a lot would see those things (like I did, but...
  7. Dime

    Mr Peck's Comical Character Crisis

    Np For whatever it's worth I think your team can work. But I think it would be hard. Peacock imo HAS to work with 98% h beam on your team. And that makes her very susceptible to being jumped at. You would have to learn to use ALOT of jhp and jhk to solve this problem. Basically, whatever your...
  8. Dime

    Mr Peck's Comical Character Crisis

    I think everyone has given you the correct suggestions already. Your team is weak to jumpins because you don't have an AA assist. The easy answer is to get an AA assist. The NOT so easy answer is to get an assist that makes your AA safe on block... So like fortune with Eliza Butchers blade...
  9. Dime

    Skullgirls Team Building Thread

    Anyone with a dp assist is a solid choice assuming you are running Val/robo h beam/X
  10. Dime

    How did SG get its start?

    Color me interested, I like the look of all these characters. Best character design I've seen since ahads circus cerebella characters cirque Descartes or some such... I'm not much of a lore man, but those and your designs are very cool :)
  11. Dime

    Painwheel general discussion AKA GET OUT OF MY THREAD

    @Spencer Since we are now fully talking assists and not combos, I'm talking here. I highly disagree with your last statement to rayn in the combo thread. Yes you are right that simply having a dp to do your defense for you is also a good thing.... But you really are going to have a hard time...
  12. Dime

    Painwheel MDE Combo Thread (Page 3 Onwards)

    The confirm isn't something you have to be 100% on. I see taluda bite and do the superjump jmp even when fiber is blocked on occasion... Not that much... But it does happen. What you are doing is trying to go for 100% confirmation... Try to tone it back to like 75% confirmation if that makes any...
  13. Dime

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Hmm.. That's funny that you say that. But are these pickups all in training mode or against decent people? I want to tell you what I think of the moves you are talking about but I don't want to taint your thinking. I will say something about fiber though: Elda uses it, and it's a good confirm...
  14. Dime

    Painwheel MDE Combo Thread (Page 3 Onwards)

    You can also cancel into deathcrawl then into something like cats... But I digress, I was assuming one character and no assists and one meter or less. If you want to use a different string you can use cr.mk, cr.hp as a starter then otg with j.mk... But I don't know if that has more range or not.
  15. Dime

    From scrub to not scrub in dunno when

    X/H beam/BE L Is always going to to be a good team. It doesn't matter who the X is. All that matters is your X is decent, your robo is decent, and your band doesn't suck. If my robo was decent I would have used this team along time ago with pw at the X position. But instead I've settled for...
  16. Dime

    Painwheel MDE Combo Thread (Page 3 Onwards)

    This is the reason why I don't use buer confirm. From that exact distance I don't know if anything can be done, but from slightly closer but still enough to wiff the lk buer or st.hp xx fly df j.lk... I just do st.hp xx fly 6j.lk xx air super.
  17. Dime

    Painwheel MDE Combo Thread (Page 3 Onwards)

    I do my own shit: Throw>fly, (land) st.hp xx lk buer I like it, it works for me. I know about all the other conversions but have picked the one I use for various reasons. I find it to be a you do you kind of thing.
  18. Dime

    Painwheel MDE Combo Thread (Page 3 Onwards)

    ^^^ This basically. The way to reset with pw can be very organic. Me personally what I do is use smallish to medium size combos depending on team structure, but if I can kill them I use my big 2 meter combo to finish the job, and if I REALLY want them dead, I'll add in a dhc for a 3 meter...
  19. Dime

    Skullgirls Team Building Thread

    No problemo :) may your SG journey be as awesome as is possible.
  20. Dime

    Double Tips and Tricks

    Also, using jmk allows for airthrow unlike the jmp version, but I dont have a problem crossing under with j.mp version. Ambiguous airthrow/burst bait is one of the games best mixups so double having one would make her go up in the tiers in my mind.