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  1. Dime

    Double Tips and Tricks

    Yeah it works well. It's the same mixup I outlined here, the main difference being that you use the first hit of jmk and I use the first hit of jmp. But besides that they are the same mixup, it's great :) Use jump back j.lk as a burst bait, it works better than j.lp because it works on all 3...
  2. Dime

    Skullgirls Team Building Thread

    No problemo dude :) Yeah the LNL team is VERY good. In fact I personally think LNL is one of the unsung great assists for BB to use. I personally would use that team were it not for the fact that I hate bella. St.mk has various benefits over cr.mp, but I personally don't feel as if they...
  3. Dime

    Skullgirls Team Building Thread

    I agree to disagree. Really don't like h pinion for band... Tried it didn't like it. I use cr.mp much better. But that's just me. It isn't like I actually get to use it that much anyways since band is anchor. As far as filia goes I was talking about a team. Not filia by herself. And I was...
  4. Dime

    Skullgirls Team Building Thread

    Beo is one of the few characters that doesn't get much off of extend since his hop can make it a bit of a struggle to otg from extend though if he eschews the hop in favor of converting extend air to air he's all good. Filia gets the same thing from extend most other characters do. Defensive...
  5. Dime

    Skullgirls Team Building Thread

    Unfortunately none of those teams have painwheel/big band which in my opinion is painwheels optimal configuration when BB uses BE L as an assist. I've been playing painwheel for 4 years and I've tried her out with basically all the characters you've mentioned. Were I you, these are the pw teams...
  6. Dime

    Skullgirls Team Building Thread

    It depends on character and team you are playing against. M bomber does more damage, and has more range. This makes it better as a counter call assist and as a get in assist. L bomber is more like short range invincible lockdown. It's biggest detractor is its low range. As an example it won't...
  7. Dime

    I used to have some respect for Peacock players who PBGC into the punch move...

    Broken loose finally made a semi decent point. That in itself is a win for the entire community. Anyways, I've said my point. At this time the only thing occurring to me is a how a certain someone managed to get taken off my ignore list, will definitely be rectifying that after this post...
  8. Dime

    I used to have some respect for Peacock players who PBGC into the punch move...

    Very good :) These all require screen positioning or a teammate to make great and none are available air and ground. Air and ground is a good thing to have because it means you could give a flying f*** as to what state you are in. As an example, I know I have, and I know other people have...
  9. Dime

    I used to have some respect for Peacock players who PBGC into the punch move...

    You do of course realise that this is you admitting that good filia players still use this? Not random filia players, or scrub filia players... "Good" ones. Which ENTIRELY destroys your point. "Good" filia players wouldn't STILL be using it 4 years and subsequent nerfs later, if it were as...
  10. Dime

    I used to have some respect for Peacock players who PBGC into the punch move...

    I see Gregor lose a lot as well. I also see Gregor happy birthday and kill teams. Me personally I'm more concerned when it kills my team. I don't use "it lost this one time or only works half the time" to be much of an argument when the upside is so good. Also, "you didn't travel to X...
  11. Dime

    Skullgirls Team Building Thread

    Val/cr.hp/h LNL.
  12. Dime

    I used to have some respect for Peacock players who PBGC into the punch move...

    And now we've gone to frame fighter to explain stuff. Yep, I'm done. I'll continue to evaluate things on how they actually work and you can concentrate on how things "should" work according to frame fighter. Good luck with that.
  13. Dime

    I used to have some respect for Peacock players who PBGC into the punch move...

    Gregor has hitstop, jab doesn't. Opponent in middle of move hits jab because jab has no invincibility. Opponent in middle of move gets hit by Gregor because Gregor has invincibility. Gregor is also faster than jab, if opponent wasn't in blocking state before Gregor screen freezes, then assuming...
  14. Dime

    I used to have some respect for Peacock players who PBGC into the punch move...

    Jab doesn't have invincibility into the first active frame and isn't unblockable. Dynamo outside corner doesn't lead to full combo (but pbgc Dynamo is still great as a defensive option) Updo isn't as easily Mashable, Gregor option selects block during its motion and gives autoguard after the...
  15. Dime

    I used to have some respect for Peacock players who PBGC into the punch move...

    Do any multihit confirm against filia, blocked, and let her pushblock it so she doesn't get pushed back, then mash Gregor pbgc. Profit. Yes it's baitable. Doesn't make it any less stupid. Most people that mash Gregor from what I've seen do it in resets (this is bad because it has no hitstop)...
  16. Dime

    Guilty Gear Thread

    Yeah I agree. But he still feels like "GG for dummies" to me :) which since GG is nowhere near my main game is exactly what I'm looking for. Plus he has all dat offense. I am looking for a second to cover his (really) bad matchups though. Don't really know who to go with, range and speed seem...
  17. Dime

    Guilty Gear Thread

    ???
  18. Dime

    Guilty Gear Thread

    Lol, Leo is silly easy as far as phone booth range... The character almost plays himself. It's at neutral that Leo suffers. He's kinda slow with having no run and only a dash. BUT, his 236 h special is basically a command run. The Japanese player tomo likes tk do his S fireball followed...
  19. Dime

    Guilty Gear Thread

    Not the way he was using it. It's like comparing daigos fireball game to someone else's... You can see the difference. Most squiglys I see still use it on block or bad reads. He was also using an "unblockable" by calling A train assist then doing level 2 sing into command grab super. Known of...
  20. Dime

    Guilty Gear Thread

    Have you seen the new jap squigs? They make her look brilliant with shit assists. Using level 2 sing into sob basically gives her a fullscreen dp punish that confirms into full combo.. It's pretty amazing for anytime someone touches a button.