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  1. Dime

    Fukua General Discussion

    You have to play the player imo... Obvious of course, but, not pushblocking will just get you put into low/command grab mixups all day and if the fukua is good she can cr.lkx2 see it blocked then stagger another cr.lkx2 or command grab. Or if they hit she goes into combo. And this is completely...
  2. Dime

    Guilty Gear Thread

    I would go in HARD if xrd or +r used rollback netcode. But they dont, so im stuck watching match videos of a game i love instead of actually playing it.
  3. Dime

    Painwheel Assist Discussion

    I'll have to test again but it gives safe giant step? Iirc there is a huge gap there that is very punishable which means not safe and gets you happy birthdayed. But perhaps I'm wrong about that. Safe brass is less of a concern for me, I used to have safe brass teams and I thought it was meh...
  4. Dime

    Painwheel Assist Discussion

    It makes all my giant steps safe and I get an extra low/throw/frametrap mixup on block in general... Which I find to be very powerful. The horn crush thing really doesn't come into play that much in my games because I'm not spamming reversal SSJ (that's the horncrush you are talking about isn't...
  5. Dime

    Painwheel Assist Discussion

    I hate h pinion for BB. Only one good use I know of and it doesn't come up often whereas, BB with cr.mp assist can get safe giant steps all day which I feel is just better than h giant step plus pinion conversion which is a rarity.
  6. Dime

    Mr Peck's Comical Character Crisis

    Hmmm... Can't remember everyone's teams, but different assists different team. If he was using hairball and copter or something... That just isn't as good IMHO. Updo for peacock over hairball. Bella can go either assist as they are both good for filia as well... But peacock doesnt get easy tp...
  7. Dime

    Mr Peck's Comical Character Crisis

    I don't personally think that by attacking you are trying to play peacock "wrong" on the contrary it's plainly obvious that she's got some good attacking skills. However, she also plainly has serious issues attacking: No great jumpin (jlk is a poor substitute for what other characters have)...
  8. Dime

    From scrub to not scrub in dunno when

    Oh pooh it doesn't beat sekhmet... Another one of mikes exceptions..sigh. Anyways: Use filias dp in spots where your opponent would attack... So after you block an assist on the ground, or after blocking a jumpin are good examples especially since jump attack>ground chain is rarely a tight...
  9. Dime

    From scrub to not scrub in dunno when

    I have to go soon but just some off the top of my head specific things: Don't pushblock and then call beat extend assist... That is just bad cause BE wiffs. Bite the bullet and just call BE for defense or just pushblock... Try not to do both or at least call BE first. Your filia neutral needs...
  10. Dime

    Painwheel Gatling game, an alternative style of offense to keep your opponents guessing on block

    Something I realized was by cancelling from normals into fly, Pw gets even more 2 hit attack sequences than a normal character. At that point things start to get really interesting cause at first look she has many different applications for stuff like: St.hp xx fly 6jlk as a hitconfirm with a...
  11. Dime

    Painwheel Gatling game, an alternative style of offense to keep your opponents guessing on block

    Some more strings from @ClarenceMage: 1.cr.mk xx fly df jlp (or fly 9jlp,jlk) omg, I've known about this string for some time, but now I rate it much higher. Previously my string in this situation was cr.lk xx fly df jlk. My opponents caught on though and can reactively block the jlk, not only...
  12. Dime

    From scrub to not scrub in dunno when

    Well yoma, opening people up with filia, or anyone requires a bit of advanced thinking. First step is to start small. With EVERY character your bnb "open this motherfucker up" string should be something along the lines of Cr.lk>throw You don't have to overthink it at first. From there you wait...
  13. Dime

    Painwheel Gatling game, an alternative style of offense to keep your opponents guessing on block

    Please forgive me for what will more than likely be a very long winded post of dubious quality, and an exceptional amount of both grammatical and typographical errors. Normally I would just put this into my training thread and be done with it, but I'm hoping to spark some conversation and get...
  14. Dime

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Wow this might actually get funded, I'm actually almost giddy. Though I don't care for the game (don't dislike it either, RPGs just aren't my favorite genre) I'm very hyped for labzero to stay together, it means that there is an out side chance that in 10 more years or so there could be a...
  15. Dime

    Skullgirls for EVO2016?

    It will be worth going to evo since sf5 is evo and lots of people will be playing that game for the first year at least. After that it's anyone's guess, but a new streetfighter tends to bring communities together like no other game, at least for a short while.
  16. Dime

    From scrub to not scrub in dunno when

    You have to take risks in this game, bottom line. At least at the intermediate level. Once you get more advanced then the game becomes safer. But that advancement comes in the form of being able to do really esoteric and hard shit. Such as reacting to assists as they come in (very doable even...
  17. Dime

    Skullgirls Team Building Thread

    I find it strange that you feel that way. I can see you saying that for filias neutral to a certain extent. But most filia players neutrals are just lacking. They don't use half of what filias got in order to move around. Pikmario is one of the few filia players I see using her mobility in what...
  18. Dime

    Skullgirls Team Building Thread

    An opponent who can't jump, is at a serious disadvantage to one who can. A-train isn't bad, it's mostly that most people that use it, don't know how to or can't use it, well. Including myself. There are plenty of assists out there that are easier to use. But a well used A-train generally forces...
  19. Dime

    Mr Peck's Comical Character Crisis

    This may be a controversial opinion. But imho, and I've seen it in vulpes opinion as well as woofly opinions... H shot is better than L. The going thinking that L shot is better than H shot because L shot moves slower and thusly controls space for a longer period of time, thusly being a much...
  20. Dime

    Your favorite 1 vs. 1 matches

    I don't like solo matches in SG because I don't feel like the game really supports solo play in a fun all around way. If more characters had midair fireballs/aerial stalling tactics like pokey sentinel flight (unlike the unfly style of flight that painwheel has) basically solo play has less...