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  1. Emuchu

    Anti Eliza Thread

    I had some Eliza mirrors the other day against Lightning_Rose1 (PSN). When Sekhmet is hiding behind H Brass assist, it becomes a major pain in the ass to punish her! Watch out for whiffing those throw attempts against the mighty axe... Also, I noticed that none of her aerials cover even a...
  2. Emuchu

    Skullgirls Instant Kills

    Are you talking about touch-of-death combos? I don't think that's what this topic is about.
  3. Emuchu

    Anti Eliza Thread

    Eliza's attacks are slow and committed. Her best air superiority move is j.MK, but if you have a good, fast air-to-air, you'll usually win. Parasoul j.LP, Squigly j.LK, Big Band j.LK, Cerebella j.LK, that sort of thing. You have to challenge her in the air to keep her from getting frame...
  4. Emuchu

    Skullgirls Instant Kills

    Off hand, I recall Ragna, Tager, Hazama, and Litchi having combos into Astral at some point. It was pretty common, but at the same time you had to start your combo while your opponent was below 30% health. At that point, any other combo would kill them, as well. In Accent Core, Instant Kills...
  5. Emuchu

    Eliza General Discussion

    I'll have to review the frame data before saying anything conclusively, but so far in Ranked, I mostly use Sekhmet to blow through predicable attacks and as an anti-reversal. It's a terrible idea to keep her out for any significant period of time, since her neutral is terrible and punishable...
  6. Emuchu

    Eliza General Discussion

    In the Eliza tutorial, it mentions that every one of Sekmeht's attacks is punishable by throws. Essentially, you're waiting to block a grounded Carpenter's Axe, which is a guaranteed throw punish so long as they're not trying to bait you with a delayed Lady of Slaughter, which requires Eliza to...
  7. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    I do get the falling out problem, sometimes, with Bella and Double. Bella likes to fall out of range of the j.LK after a c.HK M~H Khat, and Double falls out if you do the combo too slowly. Since they fall on their own, you don't have to worry so much about getting over them--delay after the...
  8. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    But... Bella is heavy, and Squigly is light. I don't understand how you can have a restanding problem on these two girls in particular. I wrote a whole thing about performing this combo just a few posts ago--here's the link. If that doesn't help, I'll need more details about what you're doing...
  9. Emuchu

    Baby Got Boots: Parasoul Combo Thread

    This reset is pretty nifty. I'm trying it on Double, though, and she grounds during hitstun, so it may not be universal? I could be performing it incorrectly, though, I don't usually catch Filia as high off the ground as you do.
  10. Emuchu

    diario de dMags

    This looks like one of those WASTED gifs.
  11. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Tested on Squigly, Filia, Double, and Big Band, with the same timing: Outtake, (M~H Upper Khat ^ (delay, uncombo) j.HP, Air Dash j.HK)xn It's more consistent to delay less for heavies and delay more for lights, but it's lenient enough to where you can just learn one timing for everyone.
  12. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Pretty sure, yeah. I'll retest it on Big Band and Squigly to make sure it works at both extremes.
  13. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    Or you can use M~H Upper Khat ^ (uncombo) j.HP, Air Dash j.HK. It's a more complex sequence, but you can do it sloppy as hell, since it's an OTG and not a juggle.
  14. Emuchu

    Baby Got Boots: Parasoul Combo Thread

    Pillar is amazing for Squigly. It gives her an anti-air reversal, confusing 5MP(1) midscreen resets, and enables swag-as-hell mid-combo stance charges. The only thing better on Squigs would probably be L Beat Extend. 2HP is not the most optimal thing on Parasoul, but it's still really great as...
  15. Emuchu

    Eliza Combo Thread: Our Fair Lady of Slaughter

    For the H Upper Khat ^ j.MP j.HP, Air Dash j.LK j.MP j.HP (restand) v 2MP(2) sequence, you want to be above your opponent, so that the second j.HP hits as a restand. So delay the first j.MP, and also delay the j.LK after the air dash. If you can, also try to connect the Upper Khat late so that...
  16. Emuchu

    Double general discussion!

    The restand isn't too hard. You just have to remember to delay the 2MK after the OTG, to let your opponent drop a little before the launch. Here are my Bella combos (Double M Bomber edition to stay on topic): Easier: 2LK 2MP 5HK(2) [M Bomber] M/H Run~Pummel Horse, 2MP 2HP ^ j.LK j.HK (OTG) v...
  17. Emuchu

    Double general discussion!

    I have some success with Double (M Bomber) / Cerebella (M LnL or Copter). Cerebella's Copter forces them to care about Double's weak mixup, and LnL makes it easier to approach with your big moves or a well-timed flesh step, as well as being a decent panic button. Bella gets a lot from Bomber...
  18. Emuchu

    Eliza General Discussion

    You can check this sort of stuff in Training Mode by turning on the hitbox display. c.HK turns your opponent white, which indicates invulnerability, whereas Throne of Isis turns them yellow, which indicates hit stun.
  19. Emuchu

    Eliza General Discussion

    I think it's still 6. I believe "Deal with it!" Has been replaced with a new costume (the one where she's in shorts), and I do recall seeing another new one (the spiral dress one), which may or may not have replaced one of the others, as well. LK still does the sequin dress ("Get the limo!")...
  20. Emuchu

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    I don't know the exact numbers on a Stancel, but you can link a 5HP(~HP) Stancel to 2LK or 5LP, and a 5HP(~HP) Stancel Seria to 2LK and 2MP. EDIT: After some box-counting, a Stancel looks like 19f, and a Stancel Seria looks like 12f. As for combos, I use one of @Nuuance's combos for my...