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  1. Emuchu

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    I usually just play PSN Quick Matches. @Nuuance likes using raw chords, and I'll occasionally tag someone with a Silver Chord Seria when they try to attack my assist, or if they're hiding behind their assist, such as Valentine readying her syringes or other Squiglys charging. Besides that, I'm...
  2. Emuchu

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    Forgive me if I simply missed it, but what's the best thing you can get off of a raw Chord? I goofed around in the lab and came up with this thing for 4k, but... it's haaard. Chargeless, Meterless, Midscreen Raw Chord (4,412 damage): 236MK 2MK 5HK j.MK(2) j.HP(4) j.LP j.MK(3) j.HK(4) j.236MK...
  3. Emuchu

    The Big Bando Husbando Combo Threadando

    ... I've never even considered not shaking...
  4. Emuchu

    Squigly General: Art of the Daisy Pusher

    Oh, thanks for catching my typo! Try as I might to review my posts, I keep making those... Anyway, if we're talking followups, I'll just drop my usual sequence here: (a) 5HK ^ j.5MK(2) j.5HP(4) v [into resets or (b)/(c)] ^ j.Throw ^ j.LP j.236MK/HK (beats throw...
  5. Emuchu

    Squigly General: Art of the Daisy Pusher

    As far as resets go, though, HK ^ j.LP j.MK j.HP v LP MK ^ j.Throw is sort of incomplete. It could be okay for throwing people off, since you're not using the more obvious 5HK as your launcher, but it's also weight-dependent with its timing and whiffs against heavies (with Double and Big Band...
  6. Emuchu

    Squigly General: Art of the Daisy Pusher

    For this kind of "weak launcher" grab reset, you likely have to delay your jump by quite a bit, and grab your falling opponent as you're rising. I can't test it at the moment, though.
  7. Emuchu

    The Big Bando Husbando Combo Threadando

    I've accidentally 5MK 5HK'd people over my head dozens of times, and I never thought to use it in that way.
  8. Emuchu

    The Big Bando Husbando Combo Threadando

    On the PSN, at least, I don't feel like anyone I encounter is really all that comfortable playing the guy, least of all me. I practice theory fighting and shenanigans all day in Training, but on Ranked I'll be the first one to break down into simplistic Big Band BnBs. Of course, once we all get...
  9. Emuchu

    The Big Bando Husbando Combo Threadando

    And thus, 'twas dubbed the Mike_Z reset. In all seriousness, though, this type of post-launch air-juggle grab reset is common among the cast, with familiar reset options. It's not surprising that it got discovered independently by multiple people, so there's no need to call heinous villainy...
  10. Emuchu

    Squigly General: Art of the Daisy Pusher

    You'd be surprised at how much Big Band appreciates a Squigly Cremation assist. It's useful as a secondary low (besides 2/5LK), but my favorite use for it is right before attempting a 623LP or j.LK approach, in case I lose the exchange, my opponent often falls into the assist. It's also good for...
  11. Emuchu

    The Big Bando Husbando Combo Threadando

    If you're looking for easy, I'd recommend this: c.LK c.MK s.HP ^ j.MP j.HP j.214HK v 4_6HK s.LP is a faster starter than s.LK/c.LK, but LK hits low. c.MK should be used over s.MP because it has a vacuum effect that will prevent the combo from whiffing if you're a little too far away (it...
  12. Emuchu

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    It's dangerous, but the most consistent way to tag a Peacock is to maneuver into MP Brass Knuckles range and armor through HP Bang! or her George series. Brass Knuckles is preposterously fast and is way more reliable than Bella's Lock n' Load and Battle Butt at cruising through projectiles. The...
  13. Emuchu

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    It's all good stuff. There're combo videos that teach you how to combo, and then there're tutorial videos that teach you how to actually hit stuff. They both have their place. Unrelated, I was staring at the frame data for Beat Extend, and I discovered in horror that the anti-air hit boxes for...
  14. Emuchu

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    Whaaaaat! Time to hit the lab again... I've been having a good deal of success with Big Band (HP Beat Extend) / Squigly (2HP). Squigly's Cremation gives Big Band a threatening Giant Step / Cremation assist mixup and a reliable hit confirm. My usual BnB is this: 2LK 2MK [Assist] 5HK 214MK 2MP...
  15. Emuchu

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    This doesn't work. The j.HK wallbounce occurs so low to the ground that a forward tech prevents it.
  16. Emuchu

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    Hunh... actually, j.MK > Cymbal Crash and j.MK~MK > Cymbal Crash both whiff. The only thing I can get to connect so far is j.MK j.HK, but forward teching afterwards moves the screen and prevents the wall bounce. I guess you could always go for Timpani, but that seems like a waste. EDIT: Just to...
  17. Emuchu

    The Big Bando Husbando Combo Threadando

    So what are you guys using for those sub-optimal openers? Like after Throw, Brass Knuckle, or Giant step? Right now I'm fiddling with: 214LK 2LK 2MK 5HP j.5MP j.5HP j.5HK 2LP 5MK j.5LK(3) j.5MK 2MP 5HK 4_6HP 236PP (A-Train whiffs without the 2MK) Anything smexier? Giant step already used...
  18. Emuchu

    The Big Bando Husbando Combo Threadando

    Hey guys. I finally got the chance to fiddle around with Big Band, and I'm having trouble with his mid-screen BnB, specifically his j.LK(3) j.MK~MK, c.LK juggle. I know that, conceptually, it should go something like this: 623HP~shake (uses sound stun) 2LP~LP MK (non-otg pickup and launcher)...
  19. Emuchu

    Squigly General: Art of the Daisy Pusher

    I know how you feel. My entire team--Parasoul / Cerebella / Squigly--lacks any sort of air reversal option, so it's always super-frustrating that nearly every other character in the cast (sans Peacock) can mash out an unreactable time-freezing aerial blockbuster. I almost exclusively go for...
  20. Emuchu

    Squigly General: Art of the Daisy Pusher

    I'll admit, I still occasionally will get an accidental Drag 'n Bite when I'm going for 2MK 6HP. But it's not a problem as long as I'm paying attention; just have to get the 2 and 6 as distinct directions with a neutral in the middle. Of course, I had practice with Hazama in Blazblue, trying to...