• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. tarrasq

    The Unofficial Official Beta Discussion Thread

    After a couple weeks to try it and solidify my thoughts, really not liking the Super Gold Burst mechanic. I think it's a nice idea theoretically, making the max UD situation less punishing, but in execution it results in incentivizing BB/airthrow loops at max UD even further along with forcing...
  2. tarrasq

    The Unofficial Official Beta Discussion Thread

    If it wouldn't be too much work, would it be possible for the 4/5/24 changes to cerecopter>dynamo autocorrecting to only apply after copter has hit at least 4 times, or only on the last hit? In retail with good timing you can get the autocorrect intentionally every time, which is useful for side...
  3. tarrasq

    The Unofficial Official Beta Discussion Thread

    Great! Really appreciate it, thank you. I have basically everything I ever wanted for elbow. Damn. That really does sting, makes a few options scarier or unviable at lower HP and is gonna be another significant uptick on how much damage band takes on brass calls on top of the previous...
  4. tarrasq

    The Unofficial Official Beta Discussion Thread

    Had a few more thoughts, just wanna get my piece in before we close up shop on this patch. Eliza Throne buff is cool. Happy for Taterade. Wrt to the sekhmet discussion, I think a big part of why it can feel so annoying is that the counterplay is both risky and low-reward, even when it's...
  5. tarrasq

    The Unofficial Official Beta Discussion Thread

    Just gonna try and keep it brief per topic Burst I like the new punishable version of super gold burst much more than the previous beta, but still don't feel like it's an effective solution for annie and fortune looping burst bait/airthrow mix. It's still possible and now a potentially even...
  6. tarrasq

    The Unofficial Official Beta Discussion Thread

    I think band's support game is his primary draw as a character so i'm really leery of the idea of devaluing it, especially for things he spends meter on. Meter is the strongest resource in SG and I think spending large amounts of it skillfully on good routes should get rewarded with large...
  7. tarrasq

    The Unofficial Official Beta Discussion Thread

    Largely agree with Seajay, Caio, and Juuse's posts. I am the aforemetioned band player who will say "band is fine", but I'd like to try Seajay's proposed adjustment to level 3. I would really prefer not to see H brass adjusted, but if it has to be, I think either a minor damage reduction or...
  8. tarrasq

    The Unofficial Official Beta Discussion Thread

    Firstly, thank you for the update. Appreciate all your hard work. I like two touches and the way they work in sg, i think the undizzy/ips system is very well designed currently. I think peoples issues with two touches currently revolve around who exactly gets access to them and how, namely...
  9. tarrasq

    The Unofficial Official Beta Discussion Thread

    Thanks a lot to the devs and everyone at Future Club for all the hard work, skullgirls my favorite fighting game ever. Here are some of my thoughts on specific aspects of its current state. tl;dr:i think current top tier characters could stand to receive 2-3 adjustments each to tools that the...
  10. tarrasq

    What do you think about solos?

    I think solos would get significantly fewer complaints if they did 1.3 damage ratio instead of 1.45. The risk/reward of playing versus them currently feels pretty heavily skewed, you always have a lengthy uphill battle to keep them locked down in some kind of vortex whereas if they mash on you...