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  1. nope.avi

    New System Mechanics You'd Like to Try

    While its nice to have the convenience of getting into matches without any sort of navigation, it's not nice to know there's no one else on QM until you've sat there for like a good 5 minutes with "waiting for opponent" and then also having the possibility of only getting matched with some...
  2. nope.avi

    The Unofficial Official Beta Discussion Thread

    The only thing i want to add here is how giving her old bubbles back, at least on point, would not be that egregious. Comparing something like L George, which comes out quickly and only disappears when it gets offscreen/is destroyed to something like Wish Maker, which takes forever to send out...
  3. nope.avi

    The Unofficial Official Beta Discussion Thread

    no, because not only can you route such that you get back to rav quick (i've seen mid combo routes but I'm skeptical of their practicality), but you shouldn't be doing those in the first place (full chomps) unless you expect to kill or swap out. While I agree that she can manage the matchups...
  4. nope.avi

    The Unofficial Official Beta Discussion Thread

    Feeding Time is already underused for kills for players that aren't me. Headless is annoying but if i can create enough space i can stomp on the head to force her to approach https://streamable.com/bkyjkp It is part of Umbrella's design philosophy for her to have big buttons but bad movement...
  5. nope.avi

    The Unofficial Official Beta Discussion Thread

    Changing satiated and overstuffed to be a bit less awful isn't really the issue that's preventing umbrella from being able to "compete with everyone" (provided this only being an issue because of how few people are willing to give this character a chance anymore, i doubt she can't already). If...
  6. nope.avi

    Feature Suggestion's

    Dunno if this is already a thing, but having stage viewable in rnd or in the Replay theater would make it nice in trying to find specific replays beyond just trying to guess at the team and gamecount.
  7. nope.avi

    Umbrella's cool and awesome post release suggestions thread

    I agree that her current version accomplishes making Ravenous powerful really well. Honestly, having been able to maintain Rav during a whole match has to be one of the most satisfying power trips in this game. Ravenous grants you tools that, when you manage to do this, it must feel (I wouldn't...
  8. nope.avi

    Umbrella's cool and awesome post release suggestions thread

    Giving Umbrella G&W Bucket would be hilarious, if only it didn't take so much effort to add new moves. However, it'd worsen her balance against matchups I feel she already does too well against. Like punishing double for any raw gun in such a way would just feel cheap. On the other hand, if she...
  9. nope.avi

    Umbrella's cool and awesome post release suggestions thread

    Just gonna dump a change wishlist for umby: Minor changes: -Revert Wish maker in some way, giving it back its old range and at least making it not go away on hit, even if that means removing it phasing through everything. It really wasn't strong enough to warrant the changes it got, and...
  10. nope.avi

    Umbrella Alpha Gameplay Discussion Thread

    I've tried my best to use sHP, and a lotta times its just best to do it in ravenous so its easier to get the timing. I wish it had proj invuln so the timing and spacing was less strict, but whatever. Also in Rav you get reflect -> slurp conversions, so that's cool. (Unfortunate that yet another...
  11. nope.avi

    Umbrella Alpha Gameplay Discussion Thread

    Speaking of Puddle stacking, this served as an indirect nerf to sMK and cMK puddle stomps in favor of just doing puddle loops, as it takes one MK to lose a whole stack of them for only the damage value of one, but you can get the value of each individual puddle through slurp. In addition, since...
  12. nope.avi

    The Unofficial Official Beta Discussion Thread

    I sincerely disagree with the sentiment that characters should just be good enough or that they're fine losing tools for questionable at best reasons. SG is not the sort of game where characters are pigeon holed one way, or the sort of game where they're just good at one thing, or the sort of...
  13. nope.avi

    Umbrella Alpha Gameplay Discussion Thread

    It might lead to certain conversions no longer being possible, but I'm open to experimenting with it provided say more than one bobblin/same type bubble can be sent out at once so these sort of setups can be made. I never really understood the peacock bomb style lock on her bubbles anyway, given...
  14. nope.avi

    Umbrella Alpha Gameplay Discussion Thread

    Played more, wanted to add on: Still sticking with my opinions on both, but wish maker isn't entirely useless. Every one in a while (about 10% the rate as before) it lands on someone who does a falling button mistakenly. My opinion on having wish maker pop on hit now also extends to bobblin'...
  15. nope.avi

    Umbrella Alpha Gameplay Discussion Thread

    In terms of Umbrella, I have some serious mixed feelings. On one hand, all of the quality of life as well as the ensuring proper function (not getting hit by projectiles out of Reflector) is quite nice, and Puddled Slurp as well as Bobblin being real quick to set up seem very interesting in...
  16. nope.avi

    Umbrella Alpha Gameplay Discussion Thread

    I have one small gripe with the consistent hunger on assist change: While this has allowed Umbrella to have bubble assists become significantly more viable, especially since she can throw out overstuffed L and H bubbles, it also got rid of some gameplans that manipulate the hunger changes. With...
  17. nope.avi

    Umbrella Alpha Gameplay Discussion Thread

    @Liam thanks for reading it! As for Under the Weather, I think it seems more like level 1 strength in its current state, but if it were given overstuffed (KD) bubbles I feel it would be justifiably level 2. I'm excited to see the tuning that comes in the future, but I think it was important to...