• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    "the recovery on this move is absurd. her tag with default ammo is still -28 ON HIT my dude please help" "in fact, cancelling into shot WITHOUT BULLETS recovers 4 frames faster than just jhk alone which is bizarre. Also no reason to force blue bounce when used in a chain imo." what
  2. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    railgun should leave the now unused lingering campfire on surfaces that it hits. And should bank and reflect off of surfaces of the screen in its M and H versions
  3. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    I want, for one patch, to literally copy and paste the logic, mechanics, even a whiteout animation if need be, of literally squiglys backdash, and just SLAP it on dahlia, and watch how much better she'll feel to play
  4. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Okay here are my thoughts Movement - Please, for like one patch, test her backdash being the same as squiglies, like literally copy and paste squigly backdash onto her.Her setplay and movement requires so much precision that being FORCED a certain distance of complete INACTION (Val can...
  5. Triviality

    The Unofficial Official Beta Discussion Thread

    1. Red Mode Makes Umbrella an Objectively Better Character At All Stages of her Gameplan. 2. Red is a difficult mode to maintain due to resources, undizzy, and her toolkit 3. Red Mode is not a reward* [despite being something you earn and MAINTAIN] but her required gameplan [to function]
  6. Triviality

    Dev Communications on Recent Beta Development

    This feels like you are misconstruing my point. I first would ask you to identify where I say I dont enjoy the game or the community. Secondly, I will attempt to make my point more clear by saying that I think the forum discussion for a lot of this season pass' cycle has been somewhat aimless...
  7. Triviality

    Dev Communications on Recent Beta Development

    Robo-Fortune came into Beta on February 15th 2015. Here are the dates of the patch notes that dropped until her release Umbrella came into beta August 31st 2021. Here are the dates of the patch notes that dropped until her release Black Dahlia came into beta June 16th 2022. Here are the...
  8. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    YOU GET THE LOW CROSSUNDER WITH CROUCHING HEAVY PUNCH AAAAAAAAAAAAAAAAAAAAAAAA
  9. Triviality

    The Unofficial Official Beta Discussion Thread

    Bands supers are actually good without taunt though
  10. Triviality

    The Unofficial Official Beta Discussion Thread

    I think people have a bad taste with "Character needs taunts in their setplay" because then theorycrafting goes the way of beo where "Character is one tier higher/lower depending on whether or not they have resource building assist" Its i think of more value to just continue fighting for...
  11. Triviality

    The Unofficial Official Beta Discussion Thread

    Lmao the thought of a new annie player mashing stinger and winning because you decided to hit a second button is peak comedy
  12. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    By hit the barrel, i meant AFTER the initial super->kick You should be rewarded for doing a sick ass combo and hitting the barrel into someone 5 times
  13. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Can hitting the barrel into people do more damage pls
  14. Triviality

    The Unofficial Official Beta Discussion Thread

    Daisy pusher Goodfellas
  15. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Last post cause this is where im gonna nerd out about how hopeful she is going forward I genuinely dont think Dahlia needs to play like other characters. I dont think she needs a damage cash out level 1, or even one for a level 3, the way she plays is kinda reminscent of Setplay Beo, and the...
  16. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    IT has uses but it really needs like either a bigger hitbox or more practical angles. I like that the knockback from doing something like s.hk into railshot is consistent multiple times in a combo. I like pressuring people in the corner with the first hit of a jumping j.hk into railshot, which...
  17. Triviality

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Been playing around with Dahlia a lot this past couple of weeks because I REALLY wanted to feel like I wanted to know exactly how strong/weak she is in certain areas. So im gonna reply to a bunch of stuff, talk about stuff i've experienced with, and just yeah big post(s) im gonna make multiple...
  18. Triviality

    The Unofficial Official Beta Discussion Thread

    I am down to nerf Robo H-Beam if I can plinkdash with squigly from fullscreen into full combo TAC Reset infinite and then throw out orb of destruction for 1 bar take it or leave it
  19. Triviality

    The Unofficial Official Beta Discussion Thread

    I'm sorry if it came off like a jab I merely jest. I just found it funny dance finisher is not invuln and couldnt think of moments relevant situations where thats exploited Hope it gets invuln tbh but also get hard countered
  20. Triviality

    The Unofficial Official Beta Discussion Thread

    Ok but if my item drop assist hits you during chair dance thats just a skill issue come on now