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  1. Triviality

    The Unofficial Official Beta Discussion Thread

    EDIT: Yeah so like I really agree with this sentiment, so many "exceptions" to tons of rules when more general changes or rather just accepting that things will be strong exist in the game I talked with people about the H-Teleport changes and how it really only affects Lock n Load (reply to me...
  2. Triviality

    Umbrella Alpha Gameplay Discussion Thread

    was saying this from day one, it feels like the only reason she's a charge character is just because of the flavor behind her sister being a charge character aswell
  3. Triviality

    The Unofficial Official Beta Discussion Thread

    To my knowledge, the change regarding to H and M bomb was to revert a shadow buff with little to no explanation that was given to her in one of the August 2016 beta cycles. I really only heard cloud talk about it, but yeah, it was basically argued that she could use it ala M mine to force...
  4. Triviality

    The Unofficial Official Beta Discussion Thread

    CHK -> MBomb -> Lbomb Mbomb -> Lbomb still hits the same way You have 5 more frames from the C-HK -> Bomb Rekka until the L-george hits into mbomb This means from C.HK you have 21 frames to jump and deal with a single mbomb Or -2 frames which you are gonna hold if the first l george hits I...
  5. Triviality

    The Unofficial Official Beta Discussion Thread

    + support for L gun reversion +support for giving DHC catheads one more air grab of hits
  6. Triviality

    The Unofficial Official Beta Discussion Thread

    I'm all for the peacock changes except this 5 frame change on M-George IdK what the logic on the Rekka-style bomb throwing is, but all my links and conversions regarding spacing out my S.hp -> Mbomb -> Lbomb have become much, much, harder If the idea was to stump the forced grounded trades...
  7. Triviality

    Umbrella Alpha Gameplay Discussion Thread

    It's a text dump but its the organized thoughts of nope.avi (Little Brother) and me after using umbrella and playing a crap ton of games with her, hope its worth something.
  8. Triviality

    Umbrella Alpha Gameplay Discussion Thread

    In Umbrella's current state in the alpha she feels weak and limited in a lot of areas, especially mobility. However, I can see mobility being a characteristic weakness of her kit, so I'd rather than her other issues were resolved to make up for it: TL;DR: Umbrella needs buffs to her tools to...
  9. Triviality

    Umbrella Alpha Gameplay Discussion Thread

    Ravenous- maintaining ravenous is incredibly fun like wow. I think the sweet spot of 2 pegs to stay in that mode is the most fun I've had and this character rules but in concept there are certain things I feel should make maintaining this mode more worth it. Basically she needs someway to...
  10. Triviality

    Annie 2lp

    I was asked to post this after tilting someone on qm
  11. Triviality

    The Annie Patch: Changes and Beta Discussion

    Best alpha counter in the game, free tag if you hit a beam, Dash jump rising J.HK literally gets in on any character LEVEL 3 is fine but I totally welcome more buffs Also she has a sweep into launcher that shits broken lmao
  12. Triviality

    The Annie Patch: Changes and Beta Discussion

    Throne of Isis should come from the opposite side of the screen Some of the things people are suggesting in this thread seem like a bit much the game is in a good state we really only need some characters to be lifted up (and not by much) and the more visual clarity stuff liam suggested And...
  13. Triviality

    The Annie Patch: Changes and Beta Discussion

    Triv Thread (will edit) Stagger or splat from Robo medium danger edit1: If peacock is in kill range with Goodfellas, the stomping animation should just loop into the win screen, similar to beo penguin situation
  14. Triviality

    The Annie Patch: Changes and Beta Discussion

    Please give peacock a way to do her Tag-In move as a dedicated special
  15. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    An opinion is never worthless to an open discussion. Anyone who plays SG is important to the community. Plus you dont suck, you bopped my free ass
  16. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    Its not a perfect idea, but its something that can get people thinking. This whole 150undizzy debate has divided a lot of us in ways I couldnt imagine
  17. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    So i've thought about a solution and please feel free to shoot it down, but maybe this can work. Create a new form of damage scaling based on the level of undizzy the player has. Combos that end with hard knockdown, like that Fortune video gllt showed us, would have immense scaling due to the...
  18. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    I like the current undizzy the way it is. Take my opinion with a grain of salt, but I feel like shortening the combos creates less creativity and expressionism within players. That isnt to say resets cant be creative, but something nice to me would be lost with lowered undizzy. Combos might...
  19. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, if you jump, which you can do on reaction for most cases you punish squigly for the most easy counter hit damage combo you could do. As a reversal, Daisy pusher is good in some cases since mashing it works to get an opponent off their feet. But anyone with a brain could spend meter to...