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  1. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    This change in my opinion is detrimental to how squigly gets out of the corner and overall meter trades with a lot of other characters. Level 3 is the only reliable reversal that squigly has in her kit. It's gotten her out of the corner and as a level 3, shouldnt be treated with qualities...
  2. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    @Mike_Z What were your opinions on peacocks old l.Teleport? I miss it with a passion :(
  3. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    I might be very late to this party, but i have something i need to get off my chest. I miss the old Peacock L. Teleport. Having it be her punch in tag move contributed fairly as a cool high risk/high reward move that absolutely fit her character. The current L. Teleport is way too generous to...
  4. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    I just looked at the newest patch notes, is there no way to return to the Punch-in-Place light teleport, It worked really well as a knockoff assist, almost like half a groundbounce, and i already had a BnB for it. Im all for what majority but the dashback l.teleport isn't really that good for...
  5. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    Hello Everyone! Im loving the new patch, Lenny is awesome with robo second <3 But im having an issue Im a squigly main and love doing seria cancel pressure, resets, etc. and this new patch is causing something I play on an xbox 360 controller, normal macros, so usually when i do a seria...
  6. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    That would be awesome Peacock level three out of airgrab
  7. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    You want a peacock buff, make her stagger unshakeable and bam, midscreen meterless confirms
  8. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    Light Bang is really meant to get mid screen conversions without an assist, or use both bomb and argus at the end of a combo, in a corner or midscreen. Light bang is also good as a read for Grapplers such as beo and bella, or just against people who grab on wakeup l Shadow drop is good because...
  9. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    In all seriousness, Peacock is fine
  10. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    3 Bombs on screen at a time please
  11. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    This is what im talking about, you cant do this in the new Beta. I agree, we should make the timer reset to 50% if robo isnt TAGGED in, DHC'd, Alpha Countered, etc.
  12. Triviality

    Skullgirls Beta Aug 5th Patch Discussion

    Oh ummm hi, Im Triv, and this is my first forum post. I disagree, I feel Robo's det mode and how beams work during, has severely worked against her possible combo game. I also am neutral twoards robo's detonate timer being reset upon her switching out and being tagged (In any way back in) I...