• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Erreip199

    Mashing Supers

    @View619: burst baits are pretty strong and everyone should learn them, but they're not without their weaknesses, the opponent still has access to alpha countering (if not solo) and a super on the incoming character if they have the additional meter to do so, also the undizzy bar exists which...
  2. Erreip199

    Mashing Supers

    I feel the problem most of the player base has againts super mashing, isnt so much its counterplay but in how it negates one of the finer aspects of the game itself, Mind Games. When a player mashes out a super, he's pretty much saying "i dont want to pay atention to/ think about your combo to...
  3. Erreip199

    Mashing Supers

    Adding a bigger vulnerability window after the input and before the super flash might discourage mashing in certain cases.
  4. Erreip199

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    what i do is a slow TK input to buffer the motion to have the divekick as soon as i can (not instantly because you cant instant TK divekick)
  5. Erreip199

    Squigly Tech Thread: Small/Big Tips & Strategy YOU Notice? (NEW THREAD)

    Nuuance i figured that one myself as well and showed it to you some weeks ago D: dont you remember?
  6. Erreip199

    Possible new IPS

    Question, if i do the same combo into reset into another combo in 2 different scenarios and in one of them i do my reset several frames faster and undizzy doesnt drop as much, does that mean that my follow up combo might trigger undizzy in an earlier chain and be pretty similar to what happened...
  7. Erreip199

    What are you doing to sell SkullGirls to your friends?

    That its free to play this weekend on steam
  8. Erreip199

    Possible new IPS

    How come no one has mentioned Moves hitstun/properties yet? I feel the combo system in SG (without considering undizzy/ IPS) is just way too open and easy to exploit, most special moves allow chains to restart and loop around as long as a normal in the string is changed to not trigger IPS. I...
  9. Erreip199

    Add Scaling Info to Training mode

    Hey just a lil suggestion: How about adding damage scaling in the training mode Attack Data box ? It would help to know how much certain moves increase the scaling to further maximise damage, you can even put it right beside the damage ratio line (theres a small unused space in there).
  10. Erreip199

    Tips for successful air loops?

    if you hold up, you will jump again at the first possible frame.
  11. Erreip199

    Beginner Questions Thread

    Hey is it posible if someone could make a list of the custom assist motions (ex: cerebella runstop, peacock taunt) for players that dont know them to reccur to? I feel it would be really handy.
  12. Erreip199

    Shmups (pew pew)

    Shmups are a genre that always caught my atention but rarely had the chance to play, ill make sure to correct that once Ikaruga hits steam, and if i end up having a blast with it, ill make sure to drop by here again for recomendations on what to play in the genre next.
  13. Erreip199

    Killing Floor - Amazing PC CO-OP survival horror

    Ive owned this game since release, but rarely get chances to play it due to lack of people to play it with. I'm down to joining a SG KF group, feel free to add me on Steam: erreip199
  14. Erreip199

    Killer Instinct - Series in General

    What has me worried is how will current 360 arcade sticks work on the Xbone, ive heard they're not compatible, so how long until adaptors are released for them?
  15. Erreip199

    Air Dash Online (Indie game inspired by Smash Bros)

    I remember sitting down in their booth listening to Mike Z talk about game design stuff to the developpers, was pretty interesting to hear.
  16. Erreip199

    Squigly: Solo, Duetto, Trio

    Once Big Band comes out, they will make the best musical Duo (until Eliza comes out, making it a trio)
  17. Erreip199

    Soitenly's Art Thread (Requests Closed!)

    How about, your favoutire character as the Skullgirl?
  18. Erreip199

    Meh

    Meh
  19. Erreip199

    Divekick

    I'm enjoying it a lot since i feel its introducing me into footsies and mind games since i dont really have to worry about nailing my mechanics, and im really enjoying being able to think in the actual match and out playing an opponent due to proper positioning or ability usage. As a begginner...
  20. Erreip199

    Beginner Questions Thread

    How relevant is frame data to a beginner, intermidiate player? and to properly punish is it required to consistently use your punish move on the exact first frame posible or is there a small buffer at the very end of block stun to do so?