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  1. Kiyobi

    Report 3/20 Salty - Beowulf Speaks, Stage Updates, and... Mortal Kombat?

    After playing on the new Final Atrium, it is a lot cleaner and less cluttered to look at. But I'll always miss the old version. it's something about that clashing glow that really highlights that stage as the Final Stage. I also had a cute little idea. Would it be difficult to make Squigly's...
  2. Kiyobi

    Report 3/13 Salty - A New Stage Arrives at Station!

    If Drunk/Dazed/Dojima/Delirious Announcer actually is in the style of the Hiimdaisy Dojima dub that everyone has seen I will freaking... do something big. Like... shove money at my screen. Or something.
  3. Kiyobi

    Report 3/13 Salty - A New Stage Arrives at Station!

    Considering the development cycle for Skullgirls is slowly coming to a close, this amazing train stage being their final stage addition is awfully symbolic of how far Skullgirls has come. at least it is to me
  4. Kiyobi

    Squigly Two Level 2 Center Stages back to back makes walls not work as intended

    http://www.twitch.tv/kiyobi/c/6311898 It might be worth noting that the Squigly who sung second (me) let go of MP during the first Squigly's freeze frames.
  5. Kiyobi

    Controller/Stick General Questions and Discussion

    That site also has templates for many kinds of arcade sticks.
  6. Kiyobi

    Controller/Stick General Questions and Discussion

    That was just like me! Don't be afraid to try different grips, you'll eventually find one that clicks and just feels right. Once you do, just slowly work in those motions into your hand muscles in training mode and you'll be golden. If it's the video I'm thinking of, my wineglass grip is...
  7. Kiyobi

    Controller/Stick General Questions and Discussion

    Have you been experimenting with different ways to hold a stick? I used to grip my balltop stick like a battop, but once I switched to "Wineglass" grip it felt so much better.
  8. Kiyobi

    PC Beta Small Training Mode menu graphical glitch

    I found a small graphical glitch in Training Mode. If you press up+left and pause at the same time and you open up the training options, the menu glitches out slightly into the attached screenshot. It fixes itself if you scroll the menu up or down, but I figure it's something to point out. =w=
  9. Kiyobi

    USA [Dec 13, 2014] Rebel Up (Walnut, California)

    Man, I missed you guys. Gotta love the pizza afterparty!
  10. Kiyobi

    USA [Dec 13, 2014] Rebel Up (Walnut, California)

    Speaking of Beowulf, here's the archive of yesterday's Mike Z's Update Corner if anyone missed it
  11. Kiyobi

    Show Your Fightstick

    Get a picture you want or get one made, then get someone to print it out for you. The way you apply the art depends on the stick that you have.
  12. Kiyobi

    Report Skullgirls' "Unfinished Business" Coming To Amplitude!

    I read "electronic remixes of jazzy songs" and I think of electro swing. Might not be what you're looking for, but it's pretty legit all the same.
  13. Kiyobi

    Report Skullgirls' "Unfinished Business" Coming To Amplitude!

    As a fanboy of Harmonix's old games, I don't think I can scream any louder than when I screamed that the Amplitude kickstarter made it. I'm going to especially play the shit out of this song and take that leaderboard spot! I also can't imagine Harmonix ruining this song with a remix. I can only...
  14. Kiyobi

    Report Skullgirls Encore 1.02 (Fukua Patch) Submitted...!

    If it were up to me, I'd put her to the left of Filia, off the grid. She feels kind of appropriate there next to her original counterpart. Also heh, Valentinegate.
  15. Kiyobi

    USA [Dec 13, 2014] Rebel Up (Walnut, California)

    D-Does that mean no Fukua?
  16. Kiyobi

    Skullbats PC NA/SA

    If we're talking about stream things, I've been streaming my matches for the past few weeks now. I also usually run a post-Bats session afterwards so if anyone wants to hang out afterwards y'all can come by~
  17. Kiyobi

    PBGC Flash

    A recovery spark every time you get out of blockstun? I feel that would become a bit of a visual overload after a while. Instead of a spark or extra effect, I kind of want to see a character flicker for PBGCs, if anything.