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  1. Ryin

    Indivisible media coverage index

    They mention it from time to time in their streams. They didn't do anything really big but they did mention the fundraiser. Maybe they're waiting for their own campaign to end to promote more? Maybe we could poke them for that?
  2. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    I don't know what you mean by lowest level completion but I did it with Razmi 1 and it was pretty easy. I'm pretty sure the actual lowest possible level is Tungar 1, but I didn't have patience to try that enough times yet.
  3. Ryin

    Them's Fightin' Herds

    Doesn't exactly rule a slacker backer campaign out but here's the info we have on that.
  4. Ryin

    Them's Fightin' Herds

    WE DID IT!
  5. Ryin

    Help Advertise Indivisible!

    The corpse mechanic is a terrible patch up that's more of a statement of their lack of understanding of game design than anything. It was included because the front row in almost every encounter (the -only- exception begin the Swinetaur. and it's a bad exception at that because its AI is broken)...
  6. Ryin

    Help Advertise Indivisible!

    Comparing Indivisible with a game made by a dev team unable to keep promises, who keep delaying the game for no reason while one of the lead dev is on vacation, can't take player feedback or understand the implications of the mechanics of their own game, and thus keep it a brainless damage spam...
  7. Ryin

    Help Advertise Indivisible!

    He built an entire character of swearing and being rude for the sake of attention. I don't think we can tell anything about what he thinks about the campaign until he makes a video of it. I just hope he actually does his research.
  8. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    When I saw that chart I thought something like this happened but never remembered to ask. Damn, that sucks.
  9. Ryin

    General Gameplay Discussion

    Neat. I was talking about post-flash stuff, though.
  10. Ryin

    General Gameplay Discussion

    Probably because everyone, or almost everyone, can beat that post flash and some can convert off of that. Edit: Ms Fortune, Parasoul, Painwheel, Filia and Robo Fortune are the only ones who can't do anything, right? Squigly can also only trade with her own Opera. The rest of the cast at least...
  11. Ryin

    Indivisible Gameplay Discussion

    In case anybody was wondering:
  12. Ryin

    Them's Fightin' Herds

    Yeah, I get the hurtboxes on weird things thing but my issue with the book having one is the fact it's more like a tool. A living tool like Vice Versa but still functionally a tool. If she has hurtboxes on the book in all of her things, it makes her grabbable contact blue box (what is right term...
  13. Ryin

    Them's Fightin' Herds

    That's kind of a sketchy solution because it makes it so you'll always tech back at the earliest possible frame when you're just trying to block. A button input of some sort is important to make sure teching is something you did on purpose. And while typing that I realized that down back as the...
  14. Ryin

    Them's Fightin' Herds

    Not to mention counter intuitive for fighting game newcomers/casuals who like mashing buttons. You randomly mash and get a tech with button techs. The way they're doing it probably results in more beginners being stuck into combos they could have teched. But yeah, I agree it's kind of an...
  15. Ryin

    Help Advertise Indivisible!

    There are other games that have battle systems kinda sorta similar to VP that people may have played. The Tales series and Sands of Destruction (though that one might be even less know than VP) come to mind.
  16. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Mm. I get your point. I'm used to seeing primitive guns together with more primitive weapons in RPGs I like so I don't think it's clashing at all. But if I was to see something like an automatic pistol instead of an early gun, I'd think it looks terrible. So yeah, I guess where we draw the line...
  17. Ryin

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    It might be an incredibly impractical to wield/make new technology for them. This kind of transition isn't done quickly.
  18. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    I've managed to get pretty far with a good wall jumping and then dashing away from the shockwave. But since it reaches a bit into the passage, I don't think I can actually avoid it the way I was trying.
  19. Ryin

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    I dunno, I think the fact you can actually avoid combat altogether in this game made me think that way. Also the fact you have to hit the Belu to get him there, right? But thanks for clearing it up.
  20. Ryin

    Indivisible media coverage index

    Small but good vidya news site: http://gamesnosh.com/indivisible-rpg-campaign-and-playable-prototype-now-live/