• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. Narroo

    Improvements to Training mode

    I'd like to see...a default position reset. I always forget to record a starting position when I start training mode.
  2. Narroo

    One Big Night! One Big Show! One Big Man! One Big Band! General Discussion

    Hm, I wonder what color palette 5 references. I'll probably know the game if someone mentions it.
  3. Narroo

    Do you wanna chat?

    I can see the appeal but at the same time I'm not sure the players are mature enough. Have you seen the player name and avatars, or the steam forums, or even these forums? It's going to be like a bunch of 8 year old brats running around without their parents around.
  4. Narroo

    Poll: Are the Beta changes ready for prime-time?

    The point of counterhits is to reward pushing people for making bad moves or predicting what they're going to do. You can argue that getting hit is it's own punishment, but this makes counterhits even more rewarding.
  5. Narroo

    Poll: Are the Beta changes ready for prime-time?

    Yet, it's ridiculously popular and has a ton of pros that play the game religiously.
  6. Narroo

    Poll: Are the Beta changes ready for prime-time?

    I wonder if Mike Z is crying yet? Don't worry Mike Z! It's okay!
  7. Narroo

    Possible new IPS

    Wouldn't giving her back the airball cancels just result in silly loops anyways? They wouldn't be long, but it's still going to be silly looking. (And give quite a bit of carry.)
  8. Narroo

    USA SOMF: Skullgirls Official Meetups in Florida

    Palm Beach area. As far as I know, the closest air-dashers are an hour away.
  9. Narroo

    Possible new IPS

    And consequently, it makes learning the game very combo heavy. Why practice much else when you NEED to perfect that crazy long combo in order to maximize chances of wining?
  10. Narroo

    Possible new IPS

    BlazBlue doesn't have short combos; I'm just more familiar with it. That said, it's still much shorter than skullgirls. A meterless 5A mid-screen with no counter does not land you the sillyness that happens in skullgirls. What I mean is that I don't think that basic BnB's should be these...
  11. Narroo

    Possible new IPS

    Aw, I didn't get to say my bit. I think everyone will hate me for saying this, but I think the best combo length for mid-screen, resourceless, non-counterhit, light starter combos would be at most 5 seconds. I'd love to have crazy long 15 or 20 second combos- if you got something like a...
  12. Narroo

    Possible new IPS

    What about for 1v1 matches? (I forget how much damage combos do in 1v1's, it's been awhile since I've played. Think I'll boot up the game to try out the changes.) Also, aside from damage, what about combo time? Skullgirls has some pretty long lasting combos; before the squiggly patch there...
  13. Narroo

    Possible new IPS

    Hm, to be fair, for a mid-screen combo off a crouching light, 7,000 is a lot compared to most other games, even with Death Crawl there. Then again, this is not another fighting game, this is skullgirls.
  14. Narroo

    Possible new IPS

    I'd call that more of a glitch which could be cleaned up.
  15. Narroo

    Possible new IPS

    I was hoping that would be self-evident; I mean, just look at the picture. I believe you called it something to the effect of the stupidest combo system you've seen? That said, thanks for the explanation though, it was a good read.
  16. Narroo

    Damage in SG: Vol.1 - Implications of shorter Combolength

    Oh, I know. I'd be rather disturbed otherwise. But it still brings up the question of "How much is too much?" A few people may have a very extreme idea of what a good balance is.
  17. Narroo

    Possible new IPS

    Is it me, or is the IPS mechanics simply becoming too complex, too ad hoc? Perhaps it would be better to leave the IPS strictly as an anti-infinite/ anti-loop system, and use a different mechanic to regulate combos? As far as regulating combo length goes...dare I say it? I think I will. Oh...
  18. Narroo

    Damage in SG: Vol.1 - Implications of shorter Combolength

    But remember, that's only a small fraction of what makes a fighting game, and it's pretty different from the rest. What makes a 2D fighter appealing are the mind games, the tricks, and the strategies. Being able to react to that mix up, slipping out of that pressure, knowing how to beat that...
  19. Narroo

    A few new bugs after trying out the MIGHTY NUMBER 9 update.

    So, after the last patch, I've encountered two new bugs: When I first loaded up the game, it hung on the loading screen immediately before the menu. I could hear the music, but the loading screen wouldn't go away, and the bomb animation was glitched. I restarted the game and it loaded up...
  20. Narroo

    Guilty Gear Thread

    I hope they have an improved story mode. The old ones were terrible.