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  1. MaverickHunterX

    Beowulf Thread: Retiring from Retirement

    Is there already a concept for his level 3? What I could think of a potentially good level 3 is that he will sacrifice his recoverable health and gain unlimited armor. The length of time for the unlimited armor is determined by the amount of red health he sacrificed during the super's...
  2. MaverickHunterX

    Project Annie...In Motion!

    This type of voice would suit Annie or D. Violet better
  3. MaverickHunterX

    Project Annie...In Motion!

    Annie could have a remixed version of this music as her stage theme: But I think Yamane would be thinking of something better.
  4. MaverickHunterX

    Project Annie...In Motion!

    She has a level 5? That's unfair. D:
  5. MaverickHunterX

    What's your favorite animation in Skullgirls?

    It would have been cool if it has been used. I remember reading somewhere that most of Double's moves are rejected animations from the original characters. She has three George attacks, after all, and there are actually four of them. Tommy is missing though.
  6. MaverickHunterX

    What's your favorite animation in Skullgirls?

    It's a wonder why no one has posted this yet... This is probably the most elaborate intro animation I've ever seen.
  7. MaverickHunterX

    Who's running the canopy kingdom?

    Probably Parasoul herself, similar to how Mike Haggar runs Metro City.
  8. MaverickHunterX

    How to start Skullgirls?

    You mean Hakumen. I tried out Calamity Trigger at one point, and I think Filia plays more like Jin than Ragna, though. To me Peacock or Filia would be the characters to go for a beginner while Double or Painwheel would be the most difficult.
  9. MaverickHunterX

    Thoughts on Skullgirls and Fighting Game Character Archetypes

    Painwheel is an obvious aerial ace with her flight skills. Filia may also count with her hairdash cancels.
  10. MaverickHunterX

    Thoughts on Skullgirls and Fighting Game Character Archetypes

    I could consider Parasoul as balanced. She has a very good anti-air, decent normals, and zoning tools. Her only disadvantage is her lack of air dashes and double jumps.
  11. MaverickHunterX

    Skullgirls Encore Voted Best Fighting Game of 2013 On Shoryuken.com

    With the amount of dedication the development team has put into this game makes it more deserving to win the poll.
  12. MaverickHunterX

    Super Long Combos

    Combos scale on this game as well, right? In which case, it's very likely that you're getting resets which has a very small window that you'll think that the combo was never dropped at all. With the infinite prevention it will be almost impossible to kill someone in a single combo.
  13. MaverickHunterX

    Skullgirls Stage & Background Discussion

    I like Maplecrest stage (is this Painwheel's stage? What dissonance). However, I prefer Medici Tower's music.
  14. MaverickHunterX

    Make your character broken with the least significant change(s) possible.

    Parasoul: Charge specials changed into quarter circle specials Peacock: Increased hitbox on grab
  15. MaverickHunterX

    What's your favorite animation in Skullgirls?

    Does this happen so fast to be seen in normal gameplay? I don't remember Valentine doing that while using her counter blockbuster.
  16. MaverickHunterX

    Steam - Windows PC Master Race a.k.a. the Steam Matchmaking thread

    Skullheart User Name: Maverick Hunter X Steam Community ID Link: http://steamcommunity.com/id/maverickhunterx3/ Region: Southeast Asia (Philippines) Main Character(s)/Team(s): Peacock/Parasoul Skill Level: Beginner-Intermediate
  17. MaverickHunterX

    What's your favorite animation in Skullgirls?

    Peacock's time over animation reminds me of Daffy Duck.
  18. MaverickHunterX

    Character team names?

    Err, Sultan is used in the Mediterranean region. Egyptians have pharaohs as their ancient ruler. Peacock/Parasoul = Either Order & Chaos or Penguin would do. Peacock/Ms. Fortune would be Team Sylvester and Tweetie Mysteries. Peacock/Painwheel = the Cock and Shock Connection.
  19. MaverickHunterX

    What is it that makes the Skullgirls characters so likeable?

    I like their personality, which were made likable by the good voice acting. The only character I like the least is Cerebella as I deem her too stupid to side with the Medici, but that doesn't mean I hate the character.
  20. MaverickHunterX

    Controlling Skullgirls

    I still deem keyboards as the best controller. The downside is that it can only be used on PC. Fightsticks are more versatile as it can be used on multiple platforms.