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  1. A

    Possible new IPS

    You can one-shot in a 2 vs 2 with one bar. New IPS should make that cost 2-3 bars at least. MikeZ, as someone who supports change, can I please ask you to hold off until the BB beta, because I think if you implemented it now, no one would bother because very few folks play the beta. The BB...
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    Possible new IPS

    Koihime Musou I believe uses this rule on critical counters, and just like any other fighter, folks go to the optimal stuff. If Mike Z wants resets, he's going to have to make resets the best option in nearly every circumstance.
  3. A

    Possible new IPS

    Oh, it has improved immensely. That said, at this point, the new IPS sounds interesting enough that I'm probably going to take a semi-break until it comes out. Don't want to get burned out before it arrived, and I've been feeling some burnout towards SG lately due to all the lab monster...
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    Possible new IPS

    Well, the first scenario- you burned 2 bars (though one can argue cat head DHC should be 2 bars instead of 1) On the second scenario, you'll have to block the reset- in other words, you'll play SG. Ultimately, if this doesn't drop the combo damage (I'm skeptical on that)- we're going to have...
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    Possible new IPS

    Is the IPS patch already in the beta, I saw it updated. If it is, can you really test a beta if no one is playing it? This is why I wanted to wait for Big Band (to make folks try it)
  6. A

    Possible new IPS

    One of my really talented friends from the VF scene and myself had a long discussion about this change. We both love the game, and he lives really close to you guys. Resets are great. The neutral game and reset game is what I like about SG. It's the reason I call this game the 2d VF. (In...
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    Possible new IPS

    And he hasn't rebalanced the game too often. Also, SG has a huge advantage over every other FG- a popular PC version that can be patched easily, something console fighters don't have. While SG may seem like it patches a lot for a FG, it doesn't patch all that often for a competitive PC game.
  8. A

    Possible new IPS

    If damage is too low after these IPS changes, one change that could be made is boosting the damage on certain moves. That would bring it back. Resets might do damage faster than long combos as well, since there will be less scaling.
  9. A

    Possible new IPS

    Oh, I have no issues with altering the game. Having the game's rules change every few months is a great way to keep it fresh. If it's a bad change, it can always be reverted. If something is still too good, you can tweak as needed. If it was Mar 2014, I could see wait until Evo being a...
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    Possible new IPS

    Some folks are going to love this, some folks are going to hate this and the folks who hate it are going to complain LOUD. (I suspect they'll be a minority) This will destroy some players who are lab monsters and don't understand the game. I think it will make things more interesting. My...
  11. A

    Dealing with Assists

    What about what Chris G did tonight? It was pretty obvious that he didn't have great knowledge of the game by some of the things he wasn't doing- but it felt like he was really good with Marvel-style assist strategy. Do you think it needs to be more worthwhile to hit assists? (Maybe a longer...
  12. A

    Hitstop Poll

    The game's meta will evolve when folks get their supers blocked. It's like VF in this regard. My main worry is that the game's meta will evolve into some sort of OS/safe pressure that beats wakeup supers and provides a free mixup- then we start getting set play, and that's dull. Most chars...
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    Hitstop Poll

    People have vastly different ideas of what being "good at skullgirls" should be. That's why we have such a fundamental divide. Personally, I think given the power of offense in this game, we need defensive options that are super-strong as well, especially given the ratio system. (This is more...
  14. A

    Hitstop Poll

    The issue seems to be more cat heads than hitstop.
  15. A

    Undizzy Discussion

    I think certain things should grant stun before stage 5, or maybe it should work after x hits in a stage of an IPS. (stuff like Valentine jab forward fierce should add stun after the first time you do it in a combo, or barrel loops, or some of Parasoul's links)
  16. A

    Hitstop Poll

    DHC'ing safely still costs an extra bar- 2 bars is cheap but it isn't free, and not every char can do it. It's not hard to bait a super- and not all "random" supers are randoms- sometimes it's a read.
  17. A

    Hitstop Poll

    I think in a game like this random supers have to be good, otherwise the game would be nothing but steamrolling folks- esp with all the long combos. And yes, there is an option to beat it, blocking and punishing with a full unscaled combo. In general, SG has a problem with folks being able...
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    USA [Dec 8, 2017] SALTY! Friday Weeklies @ Game Realms (Burbank, CA)

    Does anyone go to this near Burbank? Asking because one of my old VF training torturers is just now discovering and picked up the game, and found out about SC. He doesn't have a car though.
  19. A

    Idea for a Valentine buff.

    Yeah- I know Val is top tier and doesn't need buffs, but I had this idea. Val's assists are generally considered to be crap, so why not do this. give Valentine an assist that heals the point character like a few assists do in Marvel? Might make her more useful in back.
  20. A

    Solobella nerf needed.

    Cerebella isn't even the best solo char- that's Valentine.