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  1. S

    Skrylar's Training Diary

    I just tried that in a Painwheel match (using j.LK and j.LP pokes in an attempt to ward off the rushdown-to-GG.) Didn't work, she just armor flashed through it and I ate the combo anyway. Still have to check if her grab box is the right shape to reliably ward off the spam at the angles it...
  2. S

    Skrylar's Training Diary

    The Vidyas As promised, the recordings from last week (trimmed down to the "highlights") The Asides I seem to enjoy this game less each week that goes on. I was pretty much bullied in to buying it in the first place, so my then-sparring partner really just wanted someone easy to beat because...
  3. S

    Zeph's shelved diary.

    This seems to be on par with some of my observations lately. Having dynamic tactics is nowhere near as prevalent as instant corner pressure until you hit the top end.
  4. S

    Skrylar's Training Diary

    I haven't seen people in the beginner or intermediate lobbies actually fight it off yet. The ones who do usually managed to navigate to a position where a bounce shot happened or painwheel whiffed and was rushed in to a series of resets, but not yet a case of negating the pressure and...
  5. S

    Skrylar's Training Diary

    Average day average Beowulf: Spam jumping chair swing or jumping grab attack. Dash-grab whenever you get pushed out. Pushblock works well, they either get cornered by their own chair spam or they stop and do something else. Average day average Painwheel: Spam forward jump attacks and armored...
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    Skrylar's Training Diary

    I don't think most people have the luxury of cherrypicking a high-tier player for training sessions.
  7. S

    Skrylar's Training Diary

    So Quickmatch decided to throw this ball of misery in my direction today: I checked his profile from recent players, almost six thousand hours in-game. Thanks, QM. Looking at it in slow motion: Managed to successfully absolute guard a lot of the team garbage. Managed to absolute guard the...
  8. S

    "Enforce skill bracket" for quickmatch

    I might take an option to block a specific person over a play again, personally. Some people are just incredibly boring to fight.
  9. S

    "Enforce skill bracket" for quickmatch

    Its just a toggle for something the engine already knows how to do; whether or not the PC team is actually allowed to do that is probably another question though.
  10. S

    "Enforce skill bracket" for quickmatch

    We really need a togglable "enforce skill bracket" button for the quick match system. All it would do is turn off the fallback quick match uses when nobody equal is available. With "enforce skill bracket": Don't "fall back" to any available person if nobody within 10-20% win chance is...