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  1. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    You forgot to mention that 3 of these are corner only (also, I wouldn't really classify dept mode for Robo as "combining" off of a level 3). So less than half the cast can combo off of their level 3s midscreen and just under a quarter can't combo off of their level 3s at all.
  2. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    It isn't like cymbals needs to be an overhead, it has a lot going for it even without being an overhead and mixups or situations where it being an overhead is important aren't really the purpose of it. The move is huge, (very) disjointed, the H version breaks armour, it is difficult to punish...
  3. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    I know how the previous unblockables worked, but cremation isn't like Painwheel's j.HK where the hits are fast enough to invalidate retail unblockable protection I'm pretty sure. The next hit of cremation that is a mid doesn't happen before blockstun/hitstop/whatever it's called ends. Hence it...
  4. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    I'm pretty sure the latest unblockable protection didn't affect this because the unblockable protection already in the game already addressed this. Unless the opponent was using L George + this setup then it didn't get any easier (or harder) to block this I don't think.
  5. Lex

    Skullgirls Team Building Thread

    As has been said before, you can make just about any team work in SG. Sure, some teams work a bit better than others and there are certain characters who have really good synergy but you have to really be unlucky or try to create a team that doesn't work at least decently well together imo...
  6. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    So, what do people think of the changes to Double's hurtboxes? Personally I agree with the nerfs to j.HP, cr.LK and hornet Bomber but think that they may have been overnerfed. While none of them should be as disjointed as they were in retail, I also don't think that the hurtboxes should be as...
  7. Lex

    General Bug Report Thread

    This is intentional. There have been green vial combos for ages that use this to maximise damage.
  8. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Fortune can't cancel Fiber if it is blocked at all, even if it hits the assist or only one of it's hits is blocked.
  9. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    It's a special move, therefore if it is blocked it cannot be jump cancelled. It doesn't matter if it is an invincible move or not.
  10. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Since hitbox things were discussed, I thought I might bring back up how as Ms Fortune HP, L Fiber will whiff vs Cerebella standing and Squigly crouching midscreen even if done from point blank. Would it be possible for something to be done to allow the L Fiber to connect vs them at point blank...
  11. Lex

    IAD: Impulsive Air-dash Disorder

    Here are my HCH combos; Midscreen: HP, L Fiber j.HP, ADC, j.HP, M El Gato HP, L Fiber j.LK, j.HP, M El Gato MP, MK, HK, L Fiber j.MP, j.HP Dash, LPx2, LK, MP, MK, HP, H Cat Scratch, CSF Does ~9.8k in beta I think. Vs Cerebella the HP, L Fiber will...
  12. Lex

    PC Beta My assist has used snap after Stunt Double

    I'm pretty sure Ranger didn't pushblock though perhaps his land cancelling caused the same result.
  13. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    If you think that a meterless DP that also has the side effect of providing further pressure when done with your opponent in the corner and is + on block is mediocre simply because you have to then play chairless Beowulf and because it isn't throw invincible (with throws providing no follow up...
  14. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    dafuq, are we thinking of the same character here?
  15. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    I feel like it's worth pointing out that Beo isn't just having his combos mixed up a bit and getting a couple new grab conversions, hype gives him new tools as well. He's getting a new mobility tool in jd.HK, he no longer takes extra chip from projectiles and he can make blitzer and chairless...
  16. Lex

    Community Punch / Kick Priority Input

    As Fenster said, ground L bypass is safe at -4 (though some supers can punish it). However, because of how short its range is, it will usually whiff making it hella unsafe. All the other bypasses (ground + air) are super unsafe on both whiff and block. If Mike was willing to have different...
  17. Lex

    Filia Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Winnie posted a similar corner reset a few pages back: Though your one is nice in that it allows for the reset even if you've already used the j.HK.
  18. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Mike does say at full undizzy in the description of the video:
  19. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Is this at max undizzy?
  20. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Valentine, Double, Ms Fortune (head-on and off) and Cerebella do as well and then Filia and Parasoul can but only via burst baits.