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  1. Lex

    Filia The air combo tutorial...

    Does a little grey circle appear on the character and the combo counter stop increasing? If so, you aren't cancelling into Airball fast enough.
  2. Lex

    Finally gets close to Peacock, I get put in blockstun and she freely teleports behind me and runs..

    Once you get in, remember that Peacock only has one reversal, M Gun. M Gun is really slow (you can easily safejump it on knockdown) and it isn't doesn't have throw invincibility. This means she is really weak to throws. L Gun is throw invuln, but it is has no strike invincibility and has...
  3. Lex

    Skullgirls Team Building Thread

    Yes, that looks like a pretty good team. Centre stage assist is a bit gimmicky though, you could swap it out for either drag n' bite or cr.HP for your Squigly assist.
  4. Lex

    I need some serious help.

    For learning new combos, this forum has a bunch of stuff in each of the character sub-forums. In terms of new people to play, are you part of the Skullgirls discord? If not then I can send you an invite. There are lots of people there of varying skill levels across most regions so you should...
  5. Lex

    Vial Tech need help

    With M Bomber assist you can load vial both midscreen (lvl 1 only) and in the corner (any lvl). Here are the vial load combos I use: I wouldn't learn these combos unless you are pretty confident with your execution though. To throw vial you hold the button (tap to get shuriken). Other ways to...
  6. Lex

    How to beat Big Band and Beowulf duo?

    Ways of dealing with the team will depend on your own team. Regardless of which character you play, once Beo has you in the corner and is doing his oki, you are going to have to hold those mixups. In a very broad sense, you want to exploit how both characters have pretty limited ranged options...
  7. Lex

    How to beat DP assist?

    There are a few ways to deal with DP assists. If you are forced to block the assist then you can often counter call with your own assist. This will deal a nice chunk of damage to the assist and lock it out for extra time, so you don't need to worry about that DP for a while. This may also...
  8. Lex

    General Beginner Q&A Thread!

    It is also useful to practice hitconfirming. e.g if your combo starts with cr.LK, cr.MK, cr.HP with Beowulf, you want to only press the cr.HP when you hit the opponent, otherwise you will be punishable or have to cancel into a special which has its own problems. To practice this, set the dummy...
  9. Lex

    Skullgirls Team Building Thread

    Typical anchors are: Big Band, Cerebella, Double, Eliza. If you want for Big Band then I'd use H Brass. This assist us good for both your characters. It is great for Peacock's zoning due to its huge range and armour and Fortune can use it to get in. For Bella, Peacock would prefer H LnL and...
  10. Lex

    valentine is among the worst characters in the game

    M Bomber has no invincibility and I don't think L Bomber gives you enough time for a vial load. But yeah, Val + M Bomber = <3
  11. Lex

    valentine is among the worst characters in the game

    Here's a bit of a more detailed response: - EKG and counter are her main reversals and her other supers all have situational use as reversals as well. - Outlaw has said he doesn't believe she's that bad solo and whileI'd still say she is among the worst solos, Peacock, Robo (yes, they do count)...
  12. Lex

    valentine is among the worst characters in the game

    Val's really good. Also, that is almost entirely all wrong. If you want advice on playing Val (e.g. What are my reversal options? EKG, Counter, level 3 and sometimes scalpels) then ask that instead of making a long rant that you know will not get useful responses.
  13. Lex

    Ms. Fortune's Encore Combos

    Made a Fortune + M Bomber combo, not very useful but I thought the starter was kinda cool.
  14. Lex

    Ms. Fortune's Encore Combos

    There are a variety of more specific circumstances where you can punish with the H Gato starter like Stuff said !in addition to Updo I think Eliza's H DP is another). But since those are more specific cases I didn't mention them. You should be able to get the H Gato starter after most burst...
  15. Lex

    General Beginner Q&A Thread!

    Eliza has a strong mid-game due to her large normals, though her hurtbox extends with them so she can easily get hit out of them if you aren't careful (turn on hitboxes in training mode to see what I mean). She has very strong up close pressure, mixups and resets. While she has a few long...
  16. Lex

    Ms. Fortune's Encore Combos

    If you want a full combo into burst bait for Fortune then you may as well just do fiber loops into launcher, IAD/jump back, j.HK. That way you at least get a knockdown if they don't burst, though people very rarely burst at the end of combos anyway. Anything with j.HP, j.HK, H Gato as a...
  17. Lex

    Secondary??

    Worth suggesting (head-on) Ms. Fortune as well. She has great mobility (double jump + air dash) and is pretty easy to learn. There is a lot of overlap between her and Filia though as they both do very similar things. If you were going to play this team I'd suggest Ms. Fortune (H Fiber)/Filia...
  18. Lex

    Ms. Fortune's Encore Combos

    You can add in an L Fiber after the cr.HP and I believe the combo is universal (or at least nearly universal) and it does very good damage. The only problem is that on different characters the second j.HP will either cross up or not so you have to either react to the potential side-switch for...
  19. Lex

    Fortune Technology: Resets, Mixups, etc.

    Huffy made a headless combo a while ago that uses Nom with the head going in front of you. Problem is that if you are facing left at the start of the combo Nom will fly behind you as normal (hence the second version of the combo). Nice to have a consistent way of doing it though.
  20. Lex

    General Beginner Q&A Thread!

    In terms of practicing just combos, once you can do the combo itself in training mode you should try either doing it vs an AI or run about, air dash, etc before then doing the combo. This is because when you just practice the combo in training mode normally, you already have the combo at the...