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  1. Lex

    Things I don't Understand

    While it is probably not the answer you were looking for, just keep playing and practicing is probably the best advice. Learning what mixups a character has and is likely to do comes with time and you simply won't be able to react to everything the opponent does, so you need to learn to look...
  2. Lex

    Questions about Gameplay and Accurate Learning Resources

    There is the beginner BnB thread with combos that all work and I believe Liam redid a bunch of the initial posts in character combo threads so those should be good as well. As for specific character guides, I think there are a couple (though I don't know for Squigly) like Kenin's Parasoul...
  3. Lex

    Can't train against DLC characters?

    If you can find someone who is willing, you could also get them to choose the DLC character of choice and make an online training lobby.
  4. Lex

    Valentine I am very tired of being bad

    Have you considered picking up a second character for an assist? While solo Val is viable (as Outlaw has shown), she does benefit from assists a lot. A horizontal (lockdown) assist (e.g. Bomber, Brass, Butchers, H LnL, etc) may help you get that initial hit/blocked attack you need. Other than...
  5. Lex

    Skullgirls Team Building Thread

    I think Val (cr.MK)/Filia (H Updo)/Eliza (Butcher's Blade -preferable- or H Osiris) would be a good team. Eliza is the best anchor but I don't think she is that bad. Val gets a good DP assist and lockdown (Butcher's blade costs meter but gives you more horizontal range and hyper armour which...
  6. Lex

    How do I beat these seemingly broken things?

    For assists, when it is safe to do so (opponent can't punish you for it) hit them. You can either do this with launcher into block/combo of counter-call with your assist. Assists take double damage so it will add up fast and then you can snap them in to cash out on the red health. Beowulf and...
  7. Lex

    Valentine Combo Thread

    If your MK gets blocked then you have to decide between letting it roll (which leaves the chance of a PBGC punish) and cancelling into either HP or HKx3 or L Bypass both of which aren't great on block. cr.MK is a low, is easily hit-confirmable and you only lose 50 damage as you said. If you...
  8. Lex

    Valentine General Discussion / Social Thread!

    You can check how + a move is on block in training mode. Turn on advanced attack data and make the dummy block something. At the bottom you'll see the startup of the first move in the blockstring and how +/- the final move is. The typical grounded sequence with Val is cr.LK, cr.MK, continue...
  9. Lex

    Who in your opinion is the hardest to fight in a laggy situation?

    I was just listing the fastest moves in the game (to my knowledge at least, I may be wrong about the frame data, for reference the fastest jab is 5f). That isn't really to do with the input priority system. Surely that would only come into effect if you had a grab and attack (both...
  10. Lex

    Who in your opinion is the hardest to fight in a laggy situation?

    IAD, j.LK is 17 frames. That is just barely humanely reactable (though you'd have to concentrate on that which would leave you open, etc). There are no moves that come out in less than a frame (which would have to be instant). The fastest non-superflash move is 3f I believe (Bella's DDrop)...
  11. Lex

    Platinum Games

    Yes, there's definitely going to be a PC version. The release date hasn't been confirmed but it is definitely coming. As for release date specifically, SE may have leaked it as they gave a date of March 10th on PC in the latest trailer...
  12. Lex

    General Beginner Q&A Thread!

    This video may be helpful. As Cerebella you also should remember to use diamond deflector since that is an amazing anti-zoning tool. You can also tumble run through a napalm shot but that requires having charge.
  13. Lex

    Valentine Combo Thread

    General BnB compendium: http://skullheart.com/index.php?threads/general-bnb-compendium.4072/ Valentine midscreen BnB:
  14. Lex

    Skullgirls Team Building Thread

    If you want to learn about Matchups, Kai did a long video/interview with SonicFox and Dekillsage discussing, I think, every matchup in the game. If you want information on character matchups then I'd use that (also provides information on what to do in each matchup). Also keep in mind that...
  15. Lex

    Full Undizzy Sequences - Community Poll.

    On Excellabella, I disagree with nerfing this assist's length (maybe scaling). The assist is largely only used for setplay (or resets or whatever you want to call it). For characters like Val, Band, etc the ability to gain multiple vials or a taunt is of huge importance to the assist and if...
  16. Lex

    Valentine Combo Thread

    I'd just use the BnB in the BnB compendium. That one has a nice balance of corner carry and damage and can be easily modified for a vial. If you want max damage midscreen without vial then I use the Duckator combo posted by Scott Whale. Technically Receita's combo does more but there's next...
  17. Lex

    Skullgirls Team Building Thread

    Filia has an invincible air super. Sure Gregor is often called the "best worst move in the game" but that is still a lot more than most characters have. Filia has pretty good grounded reversals as well so, again, I'd say she's better under pressure than many other characters. The main...
  18. Lex

    General Beginner Q&A Thread!

    Its importance varies depending on the character you play. For some characters weight has very little effect on the their combos (e.g. Double). For others characters it has a much bigger effect, for instance Val has to make slight adjustments to the timing for most of her combos depending on...
  19. Lex

    Filia Encore Combos

    http://skullheart.com/index.php?threads/filia-encore-combos.1414/page-8#post-368254
  20. Lex

    Skullgirls Team Building Thread

    If I were to go with Beo, Para and Robo as a team then I'd probably run them in one of two orders: Robo (H Beam), Beo (H Chair), Para (L/H Shot) Parasoul is a decent anchor and this gives Robo both a horizontal assist to aid in her run away and a DP assist to make up for her bad reversals...