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  1. Lex

    Marvel vs Capcom Infinite

    If they're going to have a Dead Rising character then it will most likely be DR4 Frank. DR4 only just came out so they aren't going to go back on their decision to change Frank's voice actor in MvC:I (IMO). On a similar note, if they include Dante then will they go for DMC Dante or DmC Dante...
  2. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Doing Cerecopter does more damage at the cost of less meter. cr.MK, f.HP, Excella also whiffs midscreen at the end of certain combos vs some characters so sometimes it is better/safer to go for cerecopter.
  3. Lex

    Painwheel MDE Combo Thread (Page 3 Onwards)

    There are more combos in the compendium so feel free to check there to find the combos that you like best. This is the corner combo I use which I think is universal: cr.LK, cr.MK, cr.HP, H Buer (9)j.MK, L Buer, Fly L Buer (OTG), Fly (6)j.LK MK, HK...
  4. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    For most of us who are against this, it isn't that we are against 150ud because we don't like the idea but rather it is too late for a change so major. I'd love to see 150ud in SG2 where the game can be balanced around it but to add this in at the last minute in the last patch (which was...
  5. Lex

    Why do people say Skullgirls is easy?

    HK, H Hairball only works in the corner (it does do more damage though). Midscreen you want to do cr.HP instead of HK.
  6. Lex

    Why do people say Skullgirls is easy?

    Sorry, forgot to include, H Hairball, ADC, j.MP, j.HK. It's fixed now.
  7. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    While I'd like to try 150 undizzy, it is way too late for this and implementing this in the beta before it is finalised could taint perception of and draw attention away from other changes. It'd be cool if it was an alternate mode that you could set up in lobbies or offline versus (or just make...
  8. Lex

    Why do people say Skullgirls is easy?

    You know what all the button annotation is right? j.HP is Jumping Heavy Punch and j.HK is Jumping Heavy Kick. You can cancel air normals on hit/block in the sequence j.LP, .LK, j.MP, j.MK, j.HP, j.HK (you also obviously can skip buttons so just do j.LP, j.HP for example). There are a few...
  9. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Devil horns loops don't do a huge amount of damage more than a typical Bella combo. Unless you really want to eek out that last couple hundred damage, I mainly just view it as a style combo that's fun to do (and if you are doing a combo whose main purpose is to style on your opponent and show...
  10. Lex

    Painwheel MDE Combo Thread (Page 3 Onwards)

    Here's a 7.9k midscreen combo: cr.LK, cr.MK, HP, Fly 3j.LK (6 if far away) cr.MK, HP, L Buer, Fly 3j.LP cr.LK, cr.MK, cr.HP, L Stinger j.MP, j.HP LP, LK, MK, f.HKx4, L Buer, Deathcrawl Here's an 8.7k corner combo: cr.LK, cr.MK, cr.HP, H Buer, Fly L Buer HP (OTG), L Buer, Fly j.LK MK, H Buer...
  11. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    It isn't exactly super common that you would have a chance to snap in a character affected by lag vial. You either have to counter-venom the assist and then snap (that's 3 meters), hit the assist with a lag vial and snap or hit the point with a lag vial then snap them out and then back in, at...
  12. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, this stuff is already in the game. Green vial does the same thing vs assist as vs point (more hitstun) and lag vial delays the assist coming on screen. Their effects also all last if you snap in the character so long as you do it fast enough and Val doesn't get hit by a normal (if level...
  13. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    When you have a character with some of the best resets in the game, there has to be a downside to that pressure. Have a look at headless Fortune, yeah, you get access to incredible resets and block pressure (sound familiar) but you also have to deal with the risk of your health being completely...
  14. Lex

    how do I anything

    Practising against bots has its benefits and downsides. Sure, nothing can replace playing vs a real person, but playing vs bots can be useful for a number of things at a base level. If you want to practise a combo or reset or something similar in a setting where there's more pressure than in...
  15. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Double hasn't gained anything in regards to her pressure in the beta so why would it matter if he showed himself playing Double in beta (which he probably has done anyway)? Meanwhile Filia gained airball dash cancelling on block which was near the start of the beta and he has uploaded beta...
  16. Lex

    Skullgirls Beta Aug 5th Patch Discussion

    Retail Fukua had access to left/right/airthrow (with no follow up)/anti-mash (other than air supers) off of the M Shadow vortex (she probably has some other resets using M shadow that I don't know about but this is the main one she lost). The new Fukua can do high/lows that are safe vs supers...
  17. Lex

    I'm McPeanuts I made a thread

    I remember you tried playing Fortune a while ago and Fortune with brass is obviously very strong (she also gives Peacock a DP assist as well, though converting off of H Fiber might be difficult). Fortune (H Fiber)/Peacock (L Bomb)/Band (H Brass) would be a pretty good team. Fortune has a...
  18. Lex

    Eliza Combo Thread: Our Fair Lady of Slaughter

    You don't normally see LCH combos so I assumed that you didn't notice that you still had counterhit on. Nvm then.
  19. Lex

    Eliza Combo Thread: Our Fair Lady of Slaughter

    You started the combo with a counterhit cr.LK which gives you an extra 25 undizzy. So this combo will only work if you start with a counterhit, a normal starter will let them burst the final chain.