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  1. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    I was seriously hoping that j.LP = BEEP j.LK = BOOP j.MK = MEOW so that I could do c.HP BEEP BOOP MEOW BEEP BOOP MEOW oh well
  2. ClarenceMage

    squigly center stage assist counts as "hitting"

    WHAT YOU CAN COMBO OFF OF THE BURST WITH BURST ALPHA COUNTER THIS CHANGES EVERYTHING
  3. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    It also has the least hitstop and blockstun of all of her ground normals while also being plus, so it's extremely good for pushblock baiting and tick throws.
  4. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Use Squigly's 3 hit c.LP.
  5. ClarenceMage

    Do I REALLY need a fighting stick to play better?

    Wired 360 controllers work fine on PC, and PS3 controllers work if you get some sort of driver with them. The issue here you're having isn't needing a stick to improve as a player, it's that your controllers die after too little use! I haven't heard of anyone I know of that uses ps3/360 pad to...
  6. ClarenceMage

    Do I REALLY need a fighting stick to play better?

    Are you using off-brand controllers, or official ps3/360 controllers?
  7. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Why not hold forward vs sekh for just until Sekh's startup frames are over then block? Make a read and be brave, if it will get you the hit and therefore probably win you the game. A safe thing to do is if you see sekh AXE, hold upback. If she does nothing you get out and run away. If she does...
  8. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    If the sekhmet player can space to make sekhmet safe, you can space to make her unsafe. Public Service Announcement: Neutral game exists.
  9. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    instead of a captcha to weed out bots, can we have a reading comprehension test for registering an account instead
  10. ClarenceMage

    Peacock Gameplay General

    So I broke Peacock's ground throw on reaction out of nowhere when playing with a mate offline. Looking at it in training mode, it has a MASSIVE visual tell with the bag coming out on 4th frame of startup. Hits on 8th frame, +13 throw tech window, -2 frames from frameskip, and you've got 15...
  11. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    So far this is looking worse than eventhubs level tier placement
  12. ClarenceMage

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Robo fortune isn't complete, I think this is premature.
  13. ClarenceMage

    Skullgirls PC Beta Updates Discussion

    Acquire proficiency.
  14. ClarenceMage

    Best Console Version?

    hnngngggg We've been running SG on laptops at locals so that the game doesn't chug when two big bands are on screen, and where I am the meta is pretty big band heavy. There's a possibility for streaming at tourneys here though and streaming from PCs at a major when the orgs are used to streaming...
  15. ClarenceMage

    Best Console Version?

    Hello everyone, Could someone let me know which console version of SG runs better - PS3 or XBOX 360. I heard that it got optimised a bit for the Beowulf update, so I'll have to check it after that hits too, but as it is right now how does XBOX 360 handle two big bands on screen + assists(or big...
  16. ClarenceMage

    ...Josh's struggle to not suck...

    ?!?!?!??!?!?!?!?!?! Can you please learn how to use reactions with valentine so that you don't spread misinformation, thank you
  17. ClarenceMage

    Fortune Technology: Resets, Mixups, etc.

    Ms Fortune Cat Scratch safejumps You have PBGC'd into cat scratch or are doing it as a corner ender and have preserved OTG. You get safejumps off of this super. Most setups can be done midscreen since rekka/jumping moves you forward. Falling normals setups requires tight timing if the normal...
  18. ClarenceMage

    Cerebella General

    That's, uh, what I already did and posted.
  19. ClarenceMage

    Cerebella General

    Yes, all the whiffs and cancels are for timing purposes. You are facing the corner, your opponent is cornered. Two jumps, like just hold upforward. Yeah, I would've written superjump if I meant superjump. Bonus: vs Big band in corner, c.HK then he techs forward, you superjump backwards j.HK...
  20. ClarenceMage

    Cerebella General

    Bella f.HP safejumps You are in the corner and have preserved OTG. f.HP sets up easily usable safejumps. ---- Rofort, Beowulf, Big Band, Bella: f.HP xx qcb Throw, jump jump j.HK Double, Painwheel, Val, Squiggly: f.HP xx qcb throw, jump jump j.MK Filia, Fukua, Eliza f.HP xx 623LP, jump...