• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    The obviously closest possible resemblance to H Chair is Fortune Headtoss. They're both lengthy startup throw vulnerable moves that put you in a state where you can't use them again. H Chair is a meterless, plus on block reversal (normally you need to spend 2 bars to achieve such a thing) that...
  2. IsaVulpes

    Community Punch / Kick Priority Input

    :F: ... @Mike_Z
  3. IsaVulpes

    Chess

    Also, re:this Engines suck at openings really badly :P That indeed is a good line for black, and nothing I would switch off the Berlin for. The problem lies in 5.Re1 Nd6 6.Ne5: Be7 7.Bf1 - as White has no reason to give up the bishop pair in this position. If you look at those pieces and that...
  4. IsaVulpes

    Chess

    # Continuation of a Discord Talk with Vad # Re 1.d4, this exists: - Classical QGD - QGD Tarrasch - QGA - Nimzo - Dutch - KID - Grünfeld - Benoni - Benko - Slav - SemiSlav There are other QGD lines (Ragozin, aforementioned Vienna) and things like the Bogo/QID, but those generally only apply to...
  5. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    But Robo has way more meter than Cerebella after doing this?! So I would propose: When Reflect hits, the opponent loses 2 Meter. This way, we would have a fair balance between the two characters.
  6. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    "My character has 5 good assist choices, but none of them are Beat Extend; and 1 of the 5 reversals of my other character is now just an extremely fast invincible antiair that can actually sometimes lose, rather than catching absolutely everything" Then also argue that she should have this...
  7. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    Yay, let Bella deflect your normals into your face
  8. IsaVulpes

    Scientist Documentation

    sHK? Dunno about this specific instance, but sHK does similar things in a lot of cases, and due to putting people airborne it gives some interesting reset opportunities
  9. IsaVulpes

    Skullgirls Team Building Thread

    Brass works well with Parasoul and likely also with Fukua, yeah. In general though, since you can play that team in all of - Soul/Fukua/X - X/Fukua/Soul - Fukua/X/Soul (Probably even still with anchor Fukua, but Cadenza thinks that's unviable in the Beta) AND both Fukua & Soul are rather...
  10. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    How surprising that a character which was a must-pick for 2 versions and very fucking good afterwards doesn't just get dropped like a hot rock? Also surprising that a character which can go anywhere on a team, and kinda on any team, has a notable count of tournament appearances.. Since the...
  11. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    We apparently have VERY differing definitions of what makes a QoL change. Deflector staggering multiple characters and reflecting from frame 1 is QoL? Combos out of j2MP are QoL? That's just off the top of my head, rather sure you're happily omitting other things here. This is aside from the...
  12. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    With everyone getting all the buffers, could Fukua get one for doublejumps after air fireball? [jHK xx Dart, jHK] is so bothersome
  13. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    You can block This is also really really easy to test in training mode
  14. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    Bella cLK is 8f which is the same or faster than just about everyone else, plus "around the edge of her cLK range" barely anyone can poke her with a low anyway, because their attacks don't reach that far.
  15. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    sMK is +5 on block and + on hit You use it point blank (where the lack of range doesn't matter) as an alternate hitconfirm string over cLK cMP Not every button has to be godly in neutral. At least it has a use at all, unlike .. many buttons, by many characters. Bella is good -on every...
  16. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    Why would you ever use cMP then?
  17. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    I think Fortune's meterbuild is the most defining part of her toolkit and should be left untouched to not rob the character of its identity
  18. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    Maybe as an incentive to play headless in the first place :o
  19. IsaVulpes

    Skullgirls Beta Aug 5th Patch Discussion

    It used to be the case for a while, then that got removed again in favour of just lowering its damage