• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. cloudKing211

    Personal House of Smile's Drawing things.

    Yeah but play my squigly XD
  2. cloudKing211

    Double general discussion!

    My advice would be continue pressure/bait reversal if the pushblock BE assist, and back dash m/h luger if they dont pushblock it. The hitstun is much less without a pushblock, so if they just block it, fukua can j.hk you unless you time it really well. Fukuas j.hk is pretty fast. so avoiding it...
  3. cloudKing211

    Scientist Documentation

    Magnet monster is really good what are you smoking
  4. cloudKing211

    Project X Zone 2

    Anyone know if they fixed the issue of mid to endgame with something besides "lets add tons more enemies per map so it gets to be a chore"?
  5. cloudKing211

    Final Fantasy

    Ff10 pros: Almost every character was amazing Graphics amazing for its time Battle system was nostalgic, but had uniqueness Not too long not too short Aeons were cool (Yojimbo OD) Ff10 cons: Tidus Some voice actors were not great ^ End game had a TON of padding(more than usual) Imo
  6. cloudKing211

    Final Fantasy

    Ftfy
  7. cloudKing211

    Final Fantasy

    what stunk about sqex is they made ff13 3 games. xv is the 1st "action"(kinda) numbered FFgame they have made (13 is in a weird spot in regards to either action or turn based). Every other one has been either turn based, atb, mmo style, or some fusion of these. Give me FF 12 reimagined if Reks...
  8. cloudKing211

    Final Fantasy

    Personally as long as the gameplay is good, it's good. As long as SquareEnix is still willing to make traditional rpgs, then changing the formula every now and then is good imo. But yes they have been doing it a ton lately.
  9. cloudKing211

    USA [May 27-29] Combo Breaker 2016 (Chicago, IL)

    But will anyone see me in Don't Break the Ice or Mousetrap?
  10. cloudKing211

    hey its a training thing

    Bomber call + M Atrain works well close range against chars/players that disrespect bb. You dont convert, but bb has really good oki so its worth keeping in mind. (Use h train if m has no armor but keep in mind its slower)
  11. cloudKing211

    Who are the best Valentine players nowadays?

    Sorry, couldn't hear you over the sounds of my fullscreen unblockable bomber that autowins neutral and has no downsides at all See me
  12. cloudKing211

    Skullgirls Team Building Thread

    Brass assist needs to be call alongside the lk or the mk then which wasnt typed, guess it was implied
  13. cloudKing211

    Skullgirls Team Building Thread

    c.lk s.mk cr.hp l shadow is uncomboing outside the corner, so how is this midscreen?
  14. cloudKing211

    Skullgirls Team Building Thread

    Starter is cr.lk cr.mp cr.hp delay brass + m shadow, j.hk (if close to corner) s.mk s.hp j.mk j.hk s.lpx2 cr.mk s.hk l shadow delay s.lkx2 s.mk s.hk h drill, super (If not in corner) after the second j.hk do this: S.lp cr.mk cr.hp m fireball bff super, cr.lkx2 cr.mk s.hk m fireball/cr.hp h drill...
  15. cloudKing211

    Skullgirls Team Building Thread

    brass also gives her 8k plus midscreen, if you really need it. Plus the fact that brass is almost a free in works wonders for fukua
  16. cloudKing211

    Who Ya'll Like: Encore (& Knuckles) [Bimonthly, Tuesdays, 5pm PST]

    Maybe after a few of these we host jp vs jp matches. We rarely see japan play as is, and i really like how jp plays, so i think it might be a cool idea