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  1. drewski

    Sparties's Training Diary

    Nah it's fun I dunno what else I can really add, everyone's advice has been great. Cymbals (experiment with the speed of the different strengths. I like whiffing buttons into cymbal too), j.LK (jump-back j.LK > L cymbals is good to create space), c.MP versus ground approaches (really long range...
  2. drewski

    My Little Pony: Friendship is Magic ~ ☆

    I will be there!
  3. drewski

    I'm McPeanuts I made a thread

    Going off of what Mike said, what is described here is throwing after j.LP recovers, which still works without plink throwing. Plink throwing allows you to make the reset a lot faster though (j.LP is -5, so you go from a 12-frame reset to a potential 1-frame reset if your timing is good).
  4. drewski

    Forgotten Video Games

    The Adventure of Little Ralph. Originally designed for some home computer I don't remember, the game got switched to the PSX late in development which led to a bunch of delays. It came out when absolutely no one cared about minimalist 2D platformers (it's arcade style, like 2 hours long and...
  5. drewski

    Skullgirls PC Beta Updates Discussion

    I dunno exactly why this happened but...
  6. drewski

    Report 5/29 Salty - Voice Pack Mania!

    I agree, they leave more to the imagination.
  7. drewski

    My Little Pony: Friendship is Magic ~ ☆

    It's only 5 episodes in so you haven't missed too much!
  8. drewski

    My Little Pony: Friendship is Magic ~ ☆

    (sorry if you were expecting mane6 stuff lol)
  9. drewski

    The Big Bando Husbando Combo Threadando

    Maybe it's harder but it definitely works. If you delay the j.HK (which is easier to delay on heavies too) it gives you more time for the OTG.
  10. drewski

    The Big Bando Husbando Combo Threadando

    I do: DP > s.MP > s.HP > jump j.MP > j.HP > j.HK, tech OTG s.MK(2, delay the second hit slightly) > jump j.LK > j.MK s.LP > s.MK > jump j.LP > j.LK > j.MK(2) > j.HP (after landing) M A train > super It does 7.3k after SSJ, just be wary that the j.MK float at the end does build the opponent a...
  11. drewski

    USA [Feb 17, 2018] The Final Xanadu Monthly - Lock-In! (Arbutus, MD)

    AHHHHHHHHHHHHHHHHH WHY COULDN'T I FIND SOMEBODY TO SWITCH SHIFTS WITH MEEEE :(((((((((
  12. drewski

    Skullgirls PC Beta Updates Discussion

    Sweet, my run-stop links just got 1 frame easier!
  13. drewski

    The Big Bando Husbando Combo Threadando

    *opponent is in the corner, NOT grounded and you still have OTG (so like, after beat extend or s.HK e-brake)* c.LK/LP > c.MK > s.HK > delay!!! > L rush punch > OTG c.mk (this will trigger IPS and the burst will whiff) Delaying the rush punch after s.HK pushes you away from the corner enough...
  14. drewski

    Assists not coming out during taunt

    Intentional because the motion lends itself to accidental assist calls. This way your assist can be called again sooner
  15. drewski

    Karnov's Revenge

    "VEAL KICK!" "BAKED POTATO!" And that one bug involving karnov's sweep where he teleports