• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. CaioLugon

    Steam - Windows Marie Carpal Pummel Dhc assist call bug

    On the first video, since you DHC early, marie's super hits while bella is the point character, which counts as assist call. All supers that hit after being DHC'd out of work this way like parasoul sniper shot or squigly SBO
  2. CaioLugon

    The Unofficial Official Beta Discussion Thread

    This 1000 times. Please bring it back.
  3. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Couldn't play the beta as much as I wanted so I definitely need more time with the changes to feel everything out properly but still Praying for painwheel
  4. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I also don't really think bella needs any significant buffs. She's already incredibly well rounded and even her worst match-ups feel much more manageable than other notable bad MUs in the game. I'll never agree that instant jhp overhead is a tool that she needs or that's healthy for the game at...
  5. CaioLugon

    Marie Alpha/Beta Gameplay Discussion Thread

    Following up on this now that we've had some time with marie. So my general view of this character right now is that she feels REALLY strong, like top 5 strong. I know a lot of people disagree, but the way I see it right now, she has very good neutral (a lot of good buttons and summons can just...
  6. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I not a fan of being able to build hype from H chair assist, it's ready a really strong DP + a huge fullscreen projectile and arguably the best alpha counter in the game (also important to note that he ignores the cooldown when using it as an alpha counter). Besides, his team value is already...
  7. CaioLugon

    Marie Alpha/Beta Gameplay Discussion Thread

    From a "first" impression of her kit, here's what I'd like to see get looked at: 5hp and jhp 2nd hit pull - 5hp L haymaker whiffs on thinner characters and some characters crouching, and less pull on jhp should also make the jhp haymaker setups and routes more consistent and universal...
  8. CaioLugon

    The Unofficial Official Beta Discussion Thread

    So, I feel like the most universally accepted opinion in terms of balace right now is that painwheel is the weakest character. And while I'm sure the devs already have ideas they want to experiment with in the upcoming balance patch, I want to share my perspective on things I'd like to see get...
  9. CaioLugon

    The Unofficial Official Beta Discussion Thread

    Outside of ice dahlia has a multihit 2lk, a multihit 5mp, electric bullet and a counter that has armor break. If you're losing to armor it's not her kit's fault. Ice is 100% overtuned and has been since her beta
  10. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    speaking of silly ideas, would be very nice if the opponent stayed frozen permanently when dahlia ends a match with ice bullet
  11. CaioLugon

    Feature Suggestion's

    I could see the manual undizzy increase happening by like holding a button combination during a combo to add like +10 ud for each attack, and the cancel out of a gold burst also sounds like a pretty interesting idea, but as its been said, this is a 10 year old game so the way it plays and feels...
  12. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Had some time today so here's my thoughts and suggestions on current dahlia: Everything not mentioned I'm happy with the current state.
  13. CaioLugon

    Boss Filia needs to respect the player's chosen difficulty

    A difficult challenge labelled "sleepwalk" that's tacked on at the end of a series of incredibly easy fights without any warning or explanation. That just sounds pretty objectively bad if you ask me.
  14. CaioLugon

    The Unofficial Official Beta Discussion Thread

    I dont care how salty i sound. As long as peacock exists i will never respect this game as competitive. Theres no such thing as being "good" at a game with peacock in it. Skullgirls is the exact same thing as mario party until peacock is removed.
  15. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Other than the initial hit that I think should do more, I don't know if I want barrel specifically to do more damage since it's very likely that her final lv1 will have that cash-out function. Also that being said, the only real use for barrel right now seems to be converting off throw...
  16. CaioLugon

    The Unofficial Official Beta Discussion Thread

    The parry window being shorter is fine, but you shouldn't take any damage on a successful parry.
  17. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    Keeping in line with this post, here's my wishlist based on the current version: -higher damage (while buckshot makes higher damage possible, it still feels too gated) -5lk standing low -chained jhk purple bounce -less recovery on jhk -onslaught allowing you to block after a certain period -2mk...
  18. CaioLugon

    Black Dahlia Alpha/Beta Gameplay Discussion Thread

    She can end strings with a 19f overhead or a sweep into shot and 2lk is hit-confirmable on its own, and both electric and buckshot rounds are + on block. With how strong her mid-range is I think this is plenty currently. It's not a short hop. It's not an airdash. Do you mean positive on...
  19. CaioLugon

    Suggested Eliza changes for next balancing cycle

    looks like the first hit connected on a pretty extended hurtbox here, which is why the second whiffed. I don't think i've seen cmk uncombo like that in a regular situation
  20. CaioLugon

    Let's Make Painwheel Not Bottom Tier

    increase death crawl hitbox make the hitstop on thresher last until after the bigger hitbox becomes active overall metergain increase give L buer a real hitbox (maybe decrease damage on 2hp and 6hk to compensate) bring back point pinion allow charged moves as assists make 2lp 7f and remove the...