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  1. The Dave

    Gaming General Discusison

    Toys. They're called toys. And I want all the Crash Bandicoots I can get. Blood Boner looks cool, too.
  2. The Dave

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Thankfully, Ren's acquired an immunity to iocane powder over the years. Inconceivable, I know. :P
  3. The Dave

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I must admit, I hope the $118K they have above the VO goal goes towards financial padding and wiggle room. I imagine Lab Zero's tired of running lean for so long. Would be nice to see them successful and comfortable and not in "résumé ready panic mode."
  4. The Dave

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    "Fukua." That's called "Fukua." It's a mistake we still haven't fully recovered from.
  5. The Dave

    Controller/Stick General Questions and Discussion

    So, I got it to work with Fight of Gods. "Add Activator" + "Delayed Start" = input chains. Set the controller button to press the keyboard keys in order, and it'll run the sequence. So, for a heavy Hadoken: This seems remarkably open ended. I'm just beginning to discover the potential of...
  6. The Dave

    Gaming General Discusison

    Yeah, most people jump to the punch line way too soon. You need to relax, work with it, really set the mood and just let the thrust of your humor work naturally, you know?
  7. The Dave

    Controller/Stick General Questions and Discussion

    Has anybody figured out how to map motions or sequential button presses to buttons on Steam's Controller Config? It seems viable, what with the "multi-button binding" and "cycle binding" options, but my Google-fu fails me. This could also have interesting ramifications for general online...
  8. The Dave

    Gaming General Discusison

    On further thought, wasn't that the boss music played by the trailer there at the end? Catherine's bosses often reflected Vincent's fears concerning the plot (Nightmare Bride, Baby with a Chainsaw). It could be we saw an intro to a nightmare level concerning Vin's fear of surprise rocket...
  9. The Dave

    Gaming General Discusison

    Catherine already explored the transgender angle with the red-headed girl whose name I forgot. Said character was remarkably fun and seemed like a saner choice than either C/Kat. Could be Atlus cloned her to give an option to players who wanted to date not-Wendy Erica (finally looked up the...
  10. The Dave

    Eliza How Do You/Can You Beat Eliza? (Story Wise)

    Sponge bath of Sekhmet? I think I've seen fanart of that.
  11. The Dave

    Eliza How Do You/Can You Beat Eliza? (Story Wise)

    If Cerebella's the Zangief, it would be a great opportunity to introduce Mecha Bella. Alternatively, they can go the Darkstalkers route with FrankenBella. Or just have her a young and budding vampire, Cerebella Lugosi! :PUN:
  12. The Dave

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Nah, party immortality while playing a lawsuit friendly version of Never Gonna Give You Up
  13. The Dave

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I just think it's neat they got a giant robot bird to eat the robot snake man. Nagas are snakes, right?
  14. The Dave

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm just happy the game's happening at all.
  15. The Dave

    Eliza How Do You/Can You Beat Eliza? (Story Wise)

    Trouble with Parasites is, they can go dormant at a cellular level and come back later. So, you have to kill them at the cell, give her blood cancer. So, expose Eliza to common Leukemia carcinogens. If in doubt, an army of giant robots might work...
  16. The Dave

    Indivisible Ideas Thread - No L0 developers Allowed <3

    Yeah, the big ogres/Belu. I think Persona streamed drawing it. Lab Zero's probably still working on enemy AI, which is why everything in the Beta just tanks everything. I rather miss Mike Z's snarky code streams. At least he's still on Twitter. As for added defense options, I tried placing...
  17. The Dave

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So, was able to finally get past that axe jump that I had trouble with, to get 100%. (yay!) Something I noticed: If you block then dash to move a pixel, then jump, you retain forward momentum needed to stick the axe. Block-dashing seems generally nifty if you have trouble with precision...
  18. The Dave

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Speaking of, any chance of getting NG+ for the preview? I'd love to stampede through it with everything unlocked.