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  1. Yomabuddy

    Robo Fortune Discussion

    Zoners aren't meant to kill off one combo. They zone. After playing like 30 games, I feel totally ok with the damage nerfs, because I can now actually feel more comfortable that I'll actually land a hit, especially in matchups that I previously didn't like, like Val and PW. All the little...
  2. Yomabuddy

    Robo Fortune Discussion

    This patch made me want to play SG again :^) Impressions from playing training mode in five minutes let's go! I'll only mention changes that I feel are significant, so random chip damage buffs, while cool, don't have a ton to them to discuss imo. Overall I really really appreciate the changes...
  3. Yomabuddy

    From scrub to not scrub in dunno when

    Dang u rite that's a good idea. I'll do that in Two WeeksTM (nah but I have an exam later today, I'll do it after that) EDIT: it's done now, added timestamps in the video description. Thanks!
  4. Yomabuddy

    From scrub to not scrub in dunno when

    I was going to post my RF/FI/BB tech like one of those MVC2 "How to play team Combofiend" like videos, but I realised I won't be playing this game anyway, so I'll post it without editing instead. IDK if anyone cares or not, but at least I can be sure the tech is documented instead of being in a...
  5. Yomabuddy

    Mr Peck's Comical Character Crisis

    Can I ask why you're using missiles instead of beam? I'd have thought it would be extremely useful to have beam coverage to do Peacock things. Also please pick Cable/Sent/Spiral colours kthnx.
  6. Yomabuddy

    Robo-Fortune Tech and Resets Thread

    Haven't posted in a while because I basically don't play anymore but had a random idea and turns out it works. I'm sure there's a way for you to OS both forward/out of corner tech and no tech so you get this mixup and if they tech out they have to deal with a left right by you dashing back...
  7. Yomabuddy

    Pocket Rumble Thread

    Said landing recovery is like, way more than Skullgirls or any other fighting game I've played has. When you jump and do a button right as you land the recovery is extremely noticeable. Of course you can not hit a button and let them do their DP and punish it but that means you're still creating...
  8. Yomabuddy

    Pocket Rumble Thread

    Adding landing recovery to manually take out safejumps is ??????????????????????????????????????? It would be ok if offense came 100% scot free I roll my face and get a knockdown but it isn't, so ????????????????? *insert guy with ??? on his face meme here*
  9. Yomabuddy

    Marvel vs Capcom 2

    Sorry for necrobumping. Where does Dhalsim fit into all this? I've heard that he's a low key secret top tier with a lot of potential but never seen any top player or even mid level player terrorise with a Dhalsim ever. Was he discovered too late in the game's lifespan to matter?
  10. Yomabuddy

    Street Fighter V

    No other fighting game ever does it this way outside of what I've heard of two instances with Blazblue, where Hakumen and Azrael can't revolver action after their normals' active frames are over.
  11. Yomabuddy

    From scrub to not scrub in dunno when

    Nobody plays this game anymore in my area who I have not enraging connections with, so I've decided to give up on this game indefinitely. Also it's just not fun anymore. Solo Big Band is the only thing that feels partially enjoyable due to how he kinda works like Q from 3S except slightly better...
  12. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    2+assist~8 gives you a super jump and an assist at the same time. [insert cynical jab at SGC for not knowing it here] Squigly should be able to super jump double jump over Big Band and he has trouble dealing with characters who are above him.
  13. Yomabuddy

    The Big Bando Husbando Combo Threadando

    How is it untechable? You used your otg, they can tech off the knockdown.
  14. Yomabuddy

    From scrub to not scrub in dunno when

    After magnet you just walk/dash back and depending on the character you get cross up or no crossup. Really good in the corner and also good midscreen because if they tech away from you, Robo's at a safe spot. DHC Magnet is extremely good. -------------------------------- In the open however...
  15. Yomabuddy

    The Big Bando Husbando Combo Threadando

    s.HK H Beat Extend, H A Train makes Big Band go under the opponent, which is useful for combos ending in level 3 (you cancel the H A Train during startup as soon as he goes on the other side into level 3). This is probably not optimised or universal but it was the simplest non assist thing I...
  16. Yomabuddy

    From scrub to not scrub in dunno when

    So I looked him up since I had no idea who that person is and indeed he(?) plays that team in MF/BB/RF order. I don't quite understand the reasons for his choice, I think anchor Robo is wack compared to anchor BB (who is also kinda wack? IDK maybe anchor Robo is better than anchor Band somehow...
  17. Yomabuddy

    From scrub to not scrub in dunno when

    New team woohoo /s Maybe I will stick to this team? Maybe I will play this game? MF/RF/BB Dash/H Beam/L Extend
  18. Yomabuddy

    I'm McPeanuts I made a thread

    Why?
  19. Yomabuddy

    From scrub to not scrub in dunno when

    I should probably actually be focusing on 3S/Melty/VF/Tekken since those are the games I can actually play offline and my internet sucks so online is shit, but I just can't stop thinking about this game for whatever reason. I was incredibly bored and actually semi-interested in Marvel 3 (and I...
  20. Yomabuddy

    From scrub to not scrub in dunno when

    Played some Val/Filia because CM told me I should do that till I git gud to git gud. Also started playing a tiny bit of Val/Robo/Band. Val is actually really fun and feels like a character I like and Val/Beam is silly. However I just don't enjoy the game anymore, so I moved on to Team Scrub...