• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. Yomabuddy

    Different characters' wake up timings

    Can you explain the first one again with context to this setup please? (setup being Filia c.HK in their face and then seeing how + they are) As a player I really don't agree with the second one, because it just makes it take more time for me to find setups that will work on everyone with slight...
  2. Yomabuddy

    Different characters' wake up timings

    Link to pastebin with the data http://www.pastebin.com/vKCmEast If anyone has any corrections, better methods to test certain things, or wants to know what I tested and why is it useful, please don't hesitate to post. TLDR version How long it takes characters to get up from hard knockdowns...
  3. Yomabuddy

    General Gameplay Discussion

    While we're on the subject of knockdown oki, if Mike or anyone else is reading, can we please get a good answer for why different characters have different timings on their tech animation, stand up animation and crumple animation, other than "lol we want different characters to be different"...
  4. Yomabuddy

    I'm McPeanuts I made a thread

    M Item?
  5. Yomabuddy

    General Gameplay Discussion

    Except you're not? Pick Filia against Parasoul. Record Parasoul to do rising j.LP Try to sweep her as she lands. Edit: meant to be for Pickles not obregon >.< Also knockdown Oki is legit, you all should do some of that.
  6. Yomabuddy

    General Gameplay Discussion

    No one uses SQ here because.... (EDIT: SnowedSmokey plays her but he doesn't play often and his SQ is wack) , a guy used to play MF but he dropped her because he thinks she sucks which is lmao, but he's picking up FU instead which is another character that's not as well represented, uh I think...
  7. Yomabuddy

    General Gameplay Discussion

    Claws I love you but I use Beat Extend because it meshes extremely well with Robo-Fortune and helps her abare out, also really damaging dhc. I would also fit in the point/point/anchor, though my intended way is more like point/point/assist. If I had an assist as good for Robo conversions...
  8. Yomabuddy

    General Gameplay Discussion

    Snapping is my shit Sign me the fuck up I'll snap all team orders to get to the weak links 236 MP+MK all day homie Or HP+HK whatever rocks my world
  9. Yomabuddy

    I'm McPeanuts I made a thread

    People who practice defense turn me on. Oh baby chicken block that Para j.LP j.HP and get max damage punish oh yeah.
  10. Yomabuddy

    Robo-Fortune Tech and Resets Thread

    Does this still work when you don't double jump cancel the j.MK to get the j.LP overhead?
  11. Yomabuddy

    Robo-Fortune Tech and Resets Thread

    You can. I was testing a variant of that setup (j.LP j.MK delay air throw vs j.LP counter hit 1 f reset) but didn't think of doing this instead. Nice.
  12. Yomabuddy

    I hate diaries...

    The standard BnB works on Double, it just requires slightly different timing.
  13. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Video of side switch I posted above
  14. Yomabuddy

    Robo-Fortune Combo Thread

    Can't you pull them with the magnet in as the sniper shot happens in that situation to guarantee that combo? EDIT: You can also do it from 2MP from what I tested but then the link after j.HP djc j.MK j.LK has to be a 2MK instead and that's decently tricky, unless you can use a light there but...
  15. Yomabuddy

    Robo-Fortune Combo Thread

    Wow, I'm triple posting like this is my thread. This was a while back so sorry to bring this up again. If you substitute 2MP for 2MK (because it works for your setup) you can get 2MK 2HP j.HP djc j.MK link j.LK 5MP 5MK 2HP j.MP j.HK s.LP s.LP s.[MP] s.MK s.HP 236HK for 7668 off of Pillar ->...
  16. Yomabuddy

    Robo-Fortune: "Why Do I Feel Pain, Creator" edition!

    Except everywhere else in the game you can do sloppy DP's and still do fine...?
  17. Yomabuddy

    Robo-Fortune: "Why Do I Feel Pain, Creator" edition!

    @Mike_Z if I want to do Danger+assist I have to do 623+buttons (623+MK+HP for example) but I can't do 6236+MK+HP because that would give me a beam instead of Danger. Probably way too late to ask for this and probably can't be fixed without doing something bad to the button hierarchy, but is...
  18. Yomabuddy

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Or You could PBGC the c.MK by pushblocking the first hit of c.MK and punish like everything she can do lmao. EDIT: As a non shitpost part, maybe do different team slots separately? Like rank characters in terms of point character, anchor, support etc?
  19. Yomabuddy

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    None of those specials are low and actually all lose to upback. Have you actually thought about how to/played people who do counter you doing whatever you want? Also I'd argue throws are weak because they provide mediocre reward for high risk and delay throw tech is a thing.
  20. Yomabuddy

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    Ya, sorry I didn't say that