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  1. Tank

    Personal Tank's HArt Gallery

    Christmas Nuna This palette actually kinda makes use of the dither :). Merry Christmas yall.
  2. Tank

    Personal Tank's HArt Gallery

    "Cat Nip" Grower Nuna It's cat nip i promise :).
  3. Tank

    Personal Tank's HArt Gallery

    Ice Flower Nuna This is one of my favorites because of the goggles and beanie.
  4. Tank

    Personal Tank's HArt Gallery

    Fire Flower Nuna Where did you think the magic fire flowers came from?
  5. Tank

    Personal Tank's HArt Gallery

    War Nuna I went and looked up some native american war paint and these stood out to me.
  6. Tank

    Personal Tank's HArt Gallery

    Nuna Finished another character. There is transparency this time so i had to dither stuff to make it work without a background but it still looks ok. versions with white and black backgrounds are below I have alot of palette swaps for her so just hang tight.
  7. Tank

    Incarnations you look forward to seeing and playing as.

    Fighting wise I look forward to playing Sangmu, Narssus, Annie, Nuna I want to see sangmus animations. I feel like narssus is the ffx kimari Of the group. Uses magic and physical attacks. I want to hear how Annie interacts with the cast. Nuna seems like a healer/debuff character and debuffs...
  8. Tank

    Personal Tank's HArt Gallery

    Well it turns out gimp has a multi fill and flatten plugin. That's one hurdle out of the way. But then another one pops up. Apparently ps cs5 doesn't let you record tools in actions which is what made swapping pallets easy. So back to the drawing board.
  9. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    @3 minutes of animation Hopefully the time is split up between the intro maybe some short cut scenes and an ending scene. Like 90 second opening, 90 second ending. Or 60 sec opening, 6 10second short scenes, 60 second ending give or take time.
  10. Tank

    Personal Tank's HArt Gallery

    Well people my computers mother board finally craped out on me. I'm borrowing my sister's laptop at the moment. Luckily she has photoshop but her computer won't let me use some important plug-ins. The multi fill and flatten plug-ins. I've finished the line art for the turnaround animation for...
  11. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    So where were you when a great game got funded? Good times.
  12. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    Did adding a "reset to default" toggle for the training menu ever get looked at being added? I brought it up a while ago so maybe it got glossed over.
  13. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    So do we know exactly when the beta is supposed to end? Soon is all I'm seeing whenever that is. Would a month be long enough to test 150 undizzy? Better yet make it an option that the tournament organizer can decide what undizzy size will be used for the tournament. 150,240,340, no undizzy...
  14. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    Fukua shadows maybe try this or some variation. L shadow hold drain her health and meter. I feel like this is what sets up the 25/25/25/25 thing the most so maybe make it cost more to do. M shadow hold drain her meter. absord life on hit to heal some red life even on a team. It's a grab now...
  15. Tank

    Indivisible Ideas Thread - No L0 developers Allowed <3

    this would definitely be in a platforming lights out boss fight section of the game.
  16. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    Thank you Mike. The debt of gratitude we owe is too great to comprehend. There probably has never been or will never be a developer and person as good as you are. The amount of dedication and patience you've shown us over the years is super human so again thank you.
  17. Tank

    Skullgirls Beta Aug 5th Patch Discussion

    There is a glitch when blocking with beo and Eliza. Sometimes when blocking with Beos belt or the various things Eliza blocks with those items appear in weird locations at random. Poccolla showed it happening with beo hear.
  18. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Just about everything has been subject to change so I'm still hoping for things like merchants and collectables.
  19. Tank

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Anybody else excited by the weapons merchant? I was thinking there wouldn't be shops and Ajna would just will her weapons to upgrade.