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  1. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Well, starting with the axe and all your characters/ATB is a pretty big timesaver when going for raw speed. Just figured out another improvement as well, one of those "i'm ashamed I didn't think of it before" ones. I can't help but wonder how low you or playtesters have gotten it... 3:30 looks...
  2. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Heh, yeah... I apparently found the Hard Way first. I think i'll still keep quiet to see who else can figure it out on their own. And speaking of speedruns, i'm close to going sub-4 minutes on Any% NG+. Probably won't have a vid of it up soon for the same reasons. So far my best is 4:06.52.
  3. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Finally managed this! I think it might even be faster, too... if rather RNG. If there's not some other way of doing it, at least. Anyone else wanna try figuring this out?
  4. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Efficiency! Got a fresh-start speedrun with a fantastic time of 11:49. @MysteriousJ
  5. TheGamaniac

    Indivisible Gameplay Discussion

    Fighting with her hands instead of her axe. It's that simple.
  6. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    I think i've helped a bit much already, i'll be sitting on this for a while to see who else gets it.
  7. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Responding to the people asking.
  8. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    @Kawalorn @Kit Ballard Right then, some clarification on what i said. And another hint since i don't think I can clarify enough without it. [/spoiler]
  9. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Hm. Should I do some clarifying? It's surprisingly difficult trying to figure out ways to comment that don't give the secret away.
  10. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    I suppose so. Only when prompted to chime in, i'm perfectly willing to leave you all to speculating until asked for more, PM or otherwise. And since Kaboom has mentioned he's not looking for spoilers yet, i'll leave him out of this. [/spoiler]
  11. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    Still not giving *all* of it away, especially since it felt REALLY good to figure it out alone, but for those of you who really REALLY want hints, double-spoilered just in case. [/spoiler]
  12. TheGamaniac

    Indivisible PROTOTYPE Speedrunning & Secrets Discussion

    ...Oh that was crafty. I won't spoil it for the rest of you, but it most definitely exists!
  13. TheGamaniac

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Got a good speedrun of NG+ as well, now. I think there's a tricky (maybe RNG-based, or frame perfect?) improvement if you can manage to get the pair of rolling giants to both swing on the floor so you can jump over them. With more general combat efficiency and that, i believe going below 5:30 is...
  14. TheGamaniac

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    Speedrunning this is fun! I've gotten the time for a fresh start pretty low, I just need to fumble less in combat & do some real routing/planning. I think sub-15 might be possible given enough optimizations, maybe even sub-14...
  15. TheGamaniac

    Rivals of Aether (Smash-like)

    I find her most reliable killmoves to be FAir spiking and UpB (which has somewhat more knockback than UAir, kills off the top easy if you can land it in a juggle). If you can actually land it with it's tiny range, reverse DSmash is her heaviest horizontal knockback. I also like putting a plant...
  16. TheGamaniac

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm a slight bit worried regarding the method of blocking, but only because I use a keyboard and tend to have issues with... I think it's called ghosting. I fear being unable to block with everyone at once without having to use an abstract/uncomfortable control scheme simply because my keyboard...
  17. TheGamaniac

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm probably overthinking what is ultimately a barebones showing of the combat system, so this may be a bit rambly... I noticed that when the enemy's doing a move, your action bar is grayed out. If that means you can't do anything while the opponent is moving, then it implies mitigation (or at...
  18. TheGamaniac

    Guilty Gear Thread

    Doesn't seem to apply at all for her. www.twitch.tv/joniosan/v/12644690?t=5h27m34s At that timestamp, you can see Ky's close S(?) hit 3 minions, a house, and Jacko at the same time, causing damage to the house and unsummoning all minions due to Jacko being hit.
  19. TheGamaniac

    Rising Thunder [PC]

    I've run into that last part a few times while experimenting with combo ideas... it's made one potential Vlad juggle not work. Seems at least that super has a good number of frames after the flash before it hits, at least against an opponent high in the air. Kinda wonder what the real frame data...
  20. TheGamaniac

    Rising Thunder [PC]

    ...It already is both, sorta. You can deflect a blockstring just like you deflect a combo.