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  1. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Which might end up being better than having the assist character killed if the point has low health or they have to spend more resources to kill than they did before. Certainly is an interesting situation. And the other question is can all characters set this type of stuff up. You guys are...
  2. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I would prefer new robo to be about zoning out the opponent. I like the idea of adding adding more rushdown centric things to det mode such as high djc, but I'm not married to it either. edit: A robot who sole purpose is to zone might start behaving differently when she's malfunctioning and...
  3. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    This translates to 8 way mixup setups solo without spending a bar or on a team still having an assist that gives you time to set up. That's REALLY strong. The fact that she gets these setups in the first place is crazy, AND some of the damage nerfs that sonic recommended were revised to give her...
  4. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Can I blame damage reduction rage haze from making me think straight? When I'm thinking comeback potential, I'm thinking how many less times do I have to hit my opponent before I kill them, at which point I'd rather break my meter use up into multiple lvl 1 supers rather than install since they...
  5. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I think my problem is that I'm trying to justify ever using install for damage unless I'm going to spend 3+ bars. I was talking to @cloudKing211 about it and we both kind of agree, there never seems that much of a reason to install in neutral on point, even at low health if the only benefit...
  6. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Some input on Big Band and Painwheel I'm not too keen on the gravity scaling on j mk. I think I enjoyed either the once per combo/less damaging j mk option we had before. If you want to keep it to two times per combo, instead of doing the gravity scaling why not just limit it to 2 instead of 1...
  7. WarpedEcho

    Community Punch / Kick Priority Input

    I would like to reopen this discussion now that stinger cancels are gone. I would like to try the assist priority on buers @Mike_Z @Elda Taluda
  8. WarpedEcho

    USA Skullgirls Community Tour? (Discussion)

    Okay 1st of all, calling it a tour implies that there's an end event thats going to happen. Most people in the community can only go to 1-2 events, typically something local to them and CB. It's not going to fall apart because people are going to go to the events they can afford, not all of...
  9. WarpedEcho

    USA Skullgirls Community Tour? (Discussion)

    Honestly, the biggest problem most people have with you Kai is that when there are events and you want to put your help in, you are like a credit-taking sponge, and then talk about past things you do for the community. Then when people have criticism or voice their opinion on something you do...
  10. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Is there any way you could type whats happening or how much it's off by. That video quality makes the training mode stuff illegible
  11. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    No. Also, Jhp is the only one that moves her forward, therefore, it's the only move that would benefit from projectile soak, none of the other moves would matter as you gain no ground I would agree with the reverting j mk for big band back to the once per combo version. Not only does it scale...
  12. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Also, I don't know if other big band players can confirm this, but a lot of times where I go to do j lk xx lk symbols the jlk doesn't have enough hitstun to combo into symbols sometimes and it just drops. Does anyone else have this problem/ find it annoying. Usually when not all three hits hit...
  13. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    1 Kind of seconded, there may be other solutions to making her AA better 2 I've never had a problem with st hk like that, and for the record it does pull in. Maybe just not enough for whatever combo you're doing? I does have a rather sparse horizontal hitbox 3 cr lp can be used to kara her...
  14. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Listen, I get it, "oh you got hit so you must have not hit reversal" That aside, I was just curious about it. I'd like to know if I'm hitting my 3f reversal window in an ever speedier game, not just being sloppy on my reversals and hitting someone because they messed up their meaty.
  15. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    Someone please enlighten me if I'm not the first one to ask, but has anyone requested a show for true reversals yet? I know we get a green flash for pbgc, but I always wonder if I get true reversals a lot of the time.
  16. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I think being able to combo into it at all should be considered lucky. I would leave it at that
  17. WarpedEcho

    Skullgirls Beta Aug 5th Patch Discussion

    I'm all for testing m brass over h brass, but again, it's not my decision
  18. WarpedEcho

    Focusing Community Turnout at SG Tourney Events

    Don't think I can manage getting to ceotaku but it sounds like a good event to push. I'll try though. GUTS4 also has my vote.
  19. WarpedEcho

    Community Punch / Kick Priority Input

    The only thing it would change would be easier stinger cancels, which would be nice, but I talked to Mike about it and it doesn't really seem to be on the table. The priority for the sake of character potential should stay the same. You can still do buer crossup setups, its just that their input...