• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

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  1. View619

    Cerebella General

    If you have enough undizzy to work with, going for air grab on incoming is always better than going for Grab Bag. Also, teching Grab Bag is the same timing as teching a normal air grab.
  2. View619

    How do you stop being so salty?

    /Thread
  3. View619

    Fukua General Discussion

    Fukua guide would be nice, for information if nothing else.
  4. View619

    Fukua General Discussion

    So many players need to read Killian's Domination 101 articles. It's not even funny. =/ Also, there's a rant thread for whining. Please don't bring it here in the future.
  5. View619

    Fukua General Discussion

    WYL Detective Q vs McPeanuts. Time to show why players who use all the tools available to a character are scrubs. Seriously though, when you have a problem with constant assist calls, punish the assist. Aiming to kill the assist before the point is a valid strategy as well.
  6. View619

    Fukua General Discussion

    Umm, he's an asshole because he used an effective strategy and beat you? Easy way to win this is to just Knuckle the assist to death, then move in against Fukua. Or super jump and approach from there. Nice to see we have a third effective zoning character now, though.
  7. View619

    Fukua's Original Combos

    D3v, you're still alive?! :o
  8. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Everybody improves with an assist, Dime. I think what really should be discussed is what the character brings alone, then add on what assists you think she needs to be rounded out. Like, Solo Peacock and Peacock + Pillar are different (AA, reversal and mix-up tool for teleport), but you still...
  9. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    You mean not being able to DHC safely without making the opponent block the first super? That shouldn't really matter. Personally, I think PW is a better support character than Val, if nothing else. Val's only useful position on a team is point, imo. Also, being able to stay around super jump...
  10. View619

    Keeping People Honest

    Outside of Alpha Counter -> Fenrir/Showstopper, is there a way to punish a Dynamo xx Cat Heads DHC even if the Double blocks immediately? Can you alpha counter with a grab assist for example, and punish the recovery of Cat Heads? Edit: Nevermind, I saw alpha counters punishing it during...
  11. View619

    Skullgirls Encore Edition Tiers and Matchups Discussion Thread: The Revengeance

    Pretty sure the only thing most people can agree on is that Val, Fortune and Filia are top three. Still not sure why so many people keep rating PainWheel so low, but w.e.
  12. View619

    Keeping People Honest

    So, this thread isn't just about dealing with super mashing into safe dhc? Great!
  13. View619

    Skullgirls "Whose mans?" Online Team Battle

    He did say 1% of this community, so that's probably it.
  14. View619

    Skullgirls "Whose mans?" Online Team Battle

    The fact that 8 used to be the average number of "major" tournament entrants?
  15. View619

    Keeping People Honest

    So, only throws with some measure of invincibility. I didn't know about Beat Extend losing to throws though, what about Timpani?
  16. View619

    Keeping People Honest

    Or somebody could make a guide/sticky the topic so we don't get another new thread? In fact, I'm pretty sure a guide already exists for defensive options...
  17. View619

    Keeping People Honest

    I need to try charging sometimes when I alpha counter with PW c.mp, then. There are some great single meter options that get destroyed due to the super flash alerting the opponent though.
  18. View619

    Keeping People Honest

    What I hate about Alpha Counter is the fact that the opponent can super it on reaction. It would be nice if they didn't have a super flash, but they're still great for punishes.
  19. View619

    Keeping People Honest

    You can also aim to make the initial super whiff, then punish the dhc.
  20. View619

    Keeping People Honest

    You have about three or five (?) seconds after a snap where the opponent can't call an assist, raw tag or alpha counter. Plus, air resets vs Double mean you don't have to worry about super/invincible assist/reversal mashing at all. Also, would you rather deal with invincible super into Cat...