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  1. gllt

    Robo Fortune Discussion

    Eliza or Double aren't bad choices, IMO. Robo with Fukua and Eliza is good. Sonicfox hurts people with it.
  2. gllt

    Community Punch / Kick Priority Input

    I really hate bypass > shuriken. I want shuriken > bypass back.
  3. gllt

    Scientist Documentation

    Re: AA Your jab may feel subpar at times but don't be afraid to try it when it's an obvious solution. Eliza's big normals get hit by anything, so it's lacking hitbox won't matter, only it's speed and timing will count. Otherwise, cHP and HLuger are definitely your go to tools for AA. AAing...
  4. gllt

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    I'm still debating attending the water park because A) I burn horrendously even when doused in baby level sun screen (IM FROM THE SOUTH WTF being too white sucks) B) my health is poor in general C) I don't even have swim trunks atm but i get paid friday morning at like 1am so I could buy...
  5. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    That sounds neat, I didn't know she could do that. I don't think she needs to save otg on the whole cast and get charge after daisy pusher though. That's my point. Thanks for letting me know about that. Poor Big Band?
  6. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    I'm just glad LSoID exists for combos. If it gets changed it's cool though. Right now it lets me accomplish some cute routes though.
  7. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    @Masqman In my time labbing Squigly I've found she's a very well designed character. I've always admired it. Never ever have I found an optimal full solo Squigly combo which lets you retain both charges and obtain a true sliding knockdown/crumple while also getting daisy pusher damage. The...
  8. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, sorry, but this is an absurd thing to ask for if you ponder the implications Projectiles cause gold bursts. Valentine can't counter projectiles and loses 2 meters. Cerebella can reflect projectiles. Normals with hits that are partially projectile like Double jHK and Robo jHP IIRC get MCH...
  9. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Why should they be that though, Eliza doesn't need to cHK through Parasoul cMP or get out of Squigly poking low with cLK by doing sweep (but I assume you mean cLP) Robo cMP being a projectile ruins burst baits In fact so does Para cMP This just seems like a really weird idea that I have no...
  10. gllt

    Scientist Documentation

    I feel a lot of people preferred/prefer point Robo for good reasons, but it's hard to overlook the DHC to beam for it's utility in damage. Even after her damage nerfs, they were all to normals IIRC, so her DHC to beam super damage is still there. Fukua with HBeam was really good. I wonder if...
  11. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    I really like BB jMK2 after looking at Jim's stuff and taking it to the lab. I almost wish the 2nd iteration was the 1st, heh. The more gravity it has, the much better and more useful it feels. I'm good with keeping it for sure.
  12. gllt

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    So who's gonna make it EDIT: The discord that is
  13. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Why though? I know if I do it SUPER FAST it works. I know it works if she crouches. I know I can BIAD jLK. But why? Why just her? Are those the reasons why?
  14. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    I've seen this happen with retail mbang, granted, I was death crawling through the peacock at the time when I got hit by the backwards mbang into full combo, so that's a slightly diifferent scenario.
  15. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    This was one of the things Mystery Person Who Won't Post suggested. They're of the opinion that being safe, that useful, stepping back that far, and getting you a full (unscaled?) combo is not ok. edit: btw hluger is +0 at point blank anyways, you have to pb her out so the bullet will whiff, if...
  16. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Tears in certain spots keep my opponent in place, I want them there after an air or ground throw to do so since I'm going to reset early after throw. These tears will never be on TOP of the throw. Isa's suggestion of having the throw purposefully detonate tears sounds nice. Then if a tear is on...
  17. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    If that's the actual number, then erring on the side of consistency on average should mean she should get the easier cancel window then IMO.
  18. gllt

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    Discords are also easy to make temporarily, so while there is no official one, no one is stopping you from organizing one yourself for people that want to use it, I suppose. Unless someone is.