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  1. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Did I misread because I thought that was exactly what someone asked for and also it was state the scalpels window sucked in a Liam post Because I thought someone asked to make it easier :V? edit: Cloud I really hope you don't think I didn't know its already in the game (there's no reason to...
  2. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    EDIT: Thanks Jim! Taking a look after I post this. --- Re: Mort Drop If we try out midscreen scalpels conversions being easier, I really want some sort of tradeoff. Val is already insane at getting hits, keeping them, disengaging whenever she wants, and generally almost not caring about the...
  3. gllt

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    I made these cause I was talking to @Dolfy one day and I play Squig/HBomber on my point Band team.
  4. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    RE: Tears disappearing if you throw: voting against. I have lots of setups that die over this. However I've already said losing setups is no big deal for a change that needs to happen. If other Para players like this, rip my setups, change it. I see why it could be useful. RE: Val K > P...
  5. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    I'm pretty fine with Mort Drop as it is. I dunno. Val is in a good place and has been. You get combos off it for 2 meters on a lot of teams anyways, even Val/Bella midscreen if you run HBypass to convert after. It does fair damage. It's fast. I think it's throw invuln? You can cancel the...
  6. gllt

    Scientist Documentation

    EDIT: Pickles answered while I was typing so I never start combos with sMP unless my sMK stagger pressure is already predictable/losing to PBGC. I don't think just because sMK2 is unsafe to PBGC that you should default away from it heavily. Being unsafe to PBGC just means you have a tool to...
  7. gllt

    Scientist Documentation

    he's not that cute
  8. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    ' Sorry, I wasn't trying to be elitist on you in any regard. Thanks @Mr Peck for finding that patch note. FWIW, this concept (double snaps) comes from other games, hence why it's intended. It is not something unique to SG, either as a feature or bug of this game turned into a feature. I...
  9. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    That is intended. You're punishing their bad assist call or having yours punished. It makes you more responsible for your assists if they can just die to an infinite combo. EDIT: If you call your assist midscreen and die and they do an infinite combo on your assist, it was your fault for...
  10. gllt

    [Sep 30, 2016] CEOtaku 2016: this is actually out of control omg (Orlando, FL)

    Registered and I've booked bus tickets...!
  11. gllt

    Return of Shaky!: Dustin' off the Rust

    When/if I borrow my PS3 back, would you like to try playing? Big Band was also my weakest character and I took time to play him on point quite a bit until I felt way more comfortable with him. Him and Double are two of my favorite characters. I think we have some interesting overlap. I'd like...
  12. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    I agree that Filia's cHP really needs to whiff less. It's so poor. I'm okay with it being a poor anti air, but whiffing in combos too just.. feels bad man. I do sHP ringlet spike loops on everyone it will work on for the damage/reset points, but also because I trust it more. It's not a tradeoff...
  13. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    I'm fine with agreeing to disagree. Actually, I don't always get it, as I said. If I play Para, I don't, etc. Sage summarized things nicely so I won't repeat any more than has been said. EDIT: Different topic, Filia's hurtboxes shift around a lot during her stagger and make links like rising...
  14. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Yeah, because it was bad. And assists out of double jump got removed for having overlap with assists out of superjump, which didn't exist for being bad. That's my point. Double jump assist is not very different from superjump assist lockout at all except that DJ assist still didn't let you call...
  15. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Assist after double jump would allow me to do setups with Valentine that are entirely too strong. I know because I thought of amazing setups that were entirely too strong and went to lab them and they were all foiled by not being able to call assist after double jumping. They are gone for a...
  16. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    If Robo is about to explode from det mode, gets thrown, it kills her, then both players enter the down in 1v1, she gets nothing. I felt so cheated. I imagine this is not fixable but here's a replay. Happens on the second down. This is why I goof around with Midi in solos like this. EDIT: For...
  17. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    nice post twerk I'm still trying to fetch replays of Bella being wonky, I haven't been playing enough games with her in it. Does anyone else have replays of Cerebella falling out of shit that works on the rest of the cast or randomly making you turn around consistently even though she's not...
  18. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Not having a use is fine, LTeleport's rehash is to try and fill the lack of tools she has when up close. To clarify, she needed an adjustment on up close tools, so LTeleport was chosen to experiment on because of that. The experiment was STARTED because of LTeleport being argued as useless, but...
  19. gllt

    Painwheel MDE Combo Thread (Page 3 Onwards)

    IPS is triggering likely because you're starting sHP as a new chain rather than having it be the finishing part of your previous chain you called assist in. What you're doing with charge: cLP cMP Wheel s[HP] What you're doing without it: cLP cMP Wheel sHP (IPS) If you don't wait to do the...
  20. gllt

    Skullgirls Beta Aug 5th Patch Discussion

    Not that I'm advocating for a Bella buff, but - Crossunders (from gold burst, from assist) - Kara forward for command grabs - Low profile (goes beneath HBeam) - IPS - It's not like cMPs only purpose was getting closer for a combo. this move has lots of uses that adding vac to sMK would not...