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  1. gllt

    Fumako Upbacks Into the Time-out Corner

    Just do cMK delay jump, instant jMP delay jHK sMP (stagger) jHP instead or do your runstop things. Also, Cymbals is much harder to challenge than LBrass and can also hit overhead. The various hits can break armor too. It's a different tool that LBrass. Don't ignore it.
  2. gllt

    Not Another Character Crisis Thread...

    If you like BB, then I really think Val/Squigly/BB is a solid team you should try. cMK/Drag n Bite/L Beat Extend Val works great on point and gets a forward moving lockdown from DnB and an extremely strong DP assist from beat extend. Squigly gets a 2 hit low/lockdown and beat extend. Big Band...
  3. gllt

    Not Another Character Crisis Thread...

    I think Val cMK/Squigly DnB/A DP That Likes Lockdowns And Low Assists (Updo, Pillar, Big Band) is solid.
  4. gllt

    Who Ya'll Like: Encore (& Knuckles) [Bimonthly, Tuesdays, 5pm PST]

    does anyone even have beef with me or am i too nice
  5. gllt

    Applied Science in the Field

    A) I thought I did that once and it circumvented my efforts and embedded me anyways, but I'll try again! Thanks! B) Point taken! Thanks again.
  6. gllt

    Applied Science in the Field

    Time to start a new training diary! I think the old one has long since served it's purpose by now and needs to be archived, so I've asked @Midiman to handle that. Also, all videos will be linked, not embedded, for courtesy reasons. (If I can figure out how to get the forum to not automatically...
  7. gllt

    Team Synergy Thread

    When it had strike invuln, I ran Squig-Drop all day on QM. Filia gregoring, Bella standing there and smiling and then grabbing her and slamming her. Good lord. Also rejump into LDive+DDrop assist was gimmicky and I loved it. Goodbye, overpowered command grab assist.
  8. gllt

    Team Synergy Thread

    OT: FWIW, if you want to run an assist specifically for getting charges with Squigly (As in, that is the primary purpose aside from other benefits) then Excellabella or Diamond Drop (via stagger to combo into it) is the way to go, as it nets both charges. But mcpeanuts, as he said, did list a...
  9. gllt

    I'm in there

    I'm in there
  10. gllt

    The Road to Becoming a Competent Fraud

    Time to begin anew!
  11. gllt

    Tutorial Videos

    Hi, I made this a while back for a friend. I'm sure it's flawed. I still think it's helpful. Please enjoy in 1080p so you can read important text! @Vadsamoht @worldjem Ok, how in the world do I hyperlink a video if the media plugin just goes nuts and embeds it anyways? Secret pls?
  12. gllt

    Valentine Combo Thread

    I really do not see the problem with 3v- Ahh, that's.. sorta whats happening yeah. This is Valentine specific honestly. Good catch. (I could argue semantics but I won't because you're still right.) I mean, we REALLY DO need a really big 'read this please read this READ THISSS' thread...
  13. gllt

    The Road to Becoming a Competent Fraud

    inspired by @dekillsage
  14. gllt

    dekillsage's video thread

    Good to see a video full of combos that are practical and apply to different situations @ the Fukua combos.
  15. gllt

    Upstaged! OFFICIAL NEW Squigly 240 Undizzy Combo Thread

    I was likely using charged punches (though I've been training myself to be comfortable with kick charge stance cancels because its VERY IMPORTANT TO BE ABLE TO DO CHARGED STANCEL COMBOS AFTER BLOWING A PUNCH CHARGE WHICH MEANS HAVING TO USE YOUR KICK CHARGE TO STANCEL) and there is no difference...
  16. gllt

    Guns n' Barrels - Double Combo Thread

  17. gllt

    Peacock Gameplay General

    http://wiki.shoryuken.com/Skullgirls/Peacock#Extras
  18. gllt

    Robo-Fortune Combo Thread

    Hi, don't do this.