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  1. Izzmo

    What's your favorite animation in Skullgirls?

    please don't make giant gifs webm's there for a reason
  2. Izzmo

    Report Skullgirls 2nd Encore Up for Preorder!

    fuck hyphens
  3. Izzmo

    Peacock Bomb cancel snap thing

    i just felt the need to mention it, so if the cock thing gets fixed (which i don't think is necessary at all [cause man that'd be hype if somebody used that to get a sick confirm or something,]) the eliza thing doesn't get broken, cause there certainly are ways that could happen
  4. Izzmo

    Peacock Bomb cancel snap thing

    as long as it doesn't break H Khat -> snap, pls :>
  5. Izzmo

    Project [UPDATE] Flappy Girls: Encore (Skullgirls Fan-Game)

    read the dates of the the last edit for the OP and the last post pls jesus
  6. Izzmo

    The Palettes of Skullgirls

    I'll just continue calling it 'bee panties.'
  7. Izzmo

    Coolest Fighting Game Move Ever?

    The Knee Of Justice (c'mon guys, nobody said this yet) GRANDO VAIPAHH Eliza's 2mk and jHK Samus's up-tilt
  8. Izzmo

    Eliza Setups and Tech Thread!

    it's in the tutorial isn't it. It vampires a bit (25%?) of any damage Sekh does and allows you to Lady from Sekh directly, both for the next Sekh call only.
  9. Izzmo

    Japan's views on the characters populairty (NOT GAMEPLAY)

    only big band, parasoul, squigly, eliza, cerebella and robo fortune have standing overheads. arguably all of them are worse than squigly's fHP for the sole reason that squigly can stancel hers. Stancels make you hard to punish on block if you're not committing to hard reads like TK H Divekick...
  10. Izzmo

    Strange IPS Trigger

    Cause those are the rules? You landed and rejumped. Everybody's in stage 5 then. The DJC is subjected to the same rules as an ADC. There won't be a special case, just for Robo-Fortune.
  11. Izzmo

    Skullgirls PC Beta Updates Discussion

    it seems to me the intent is to have assist calls for either assist on all 3 punches so you can assist+special with both assists and any version of punch special. slightly sad for kick specials, but a priority had to be decided on
  12. Izzmo

    Baby Got Boots: Parasoul Combo Thread

    doesn't work for me either perhaps you wrote it down incorrectly? i do 5mk in the last chain instead of 5mp and it works perfectly. still doesn't make it a good combo to learn for a beginner. if you're a beginner you should just go with something like 2LK 2MK 2HP jMP jHP jHK 5LK×2 5MK×2...
  13. Izzmo

    Lp Upper Khat hitstun?

    As this is an Eliza issue, it belongs into the Eliza subsection. If you're having issues with a specific character it's always safe to talk about it in the according character forum, whether your particular thing is beta-only or not.
  14. Izzmo

    Lp Upper Khat hitstun?

    What do you mean with "Take a peek at this?" Help you develop your combo? Find a bug with it? Please be more specific. The 3rd hit of LP Upper is just HP Upper. I'm gonna assume you know about the jump cancel there since you're talking about an adc. I'm also gonna assume you saw other people do...
  15. Izzmo

    Beowulf Tutorial bug.

    Works perfectly fine on my end, so i doubt there's a bug. But it brings up a different point: Have you guys considered adding a tutorial portion that explains the idea of "right=forward, left=backward"? That might help people who are truly ignorant of fg-conventions a lot. Maybe package it...
  16. Izzmo

    Beta Wulf Discussion

    That is not an instance of fuzzy guard. That's an instant overhead that works because you're hitting on the first frame of the to-crouch transition.
  17. Izzmo

    Skullgirls PC Beta Updates Discussion

    Yes, he did say that iirc. I'm not certain whether it was also including supers but I don't feel that matters much anyway. She's still missing things is the issue. Her zoning/neutral might become incredibly oppressive with whatever the heads are good for or a different special/mechanic/super she...