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  1. Izzmo

    Skullgirls PC Beta Updates Discussion

    Can we wait for Robo to have all of her tools before asking for things she'll probably be ok without anyway.
  2. Izzmo

    Skullgirls PC Beta Updates Discussion

    Yes, that happens cause you obviously can't press a button you're already pressing. Use the assist macro that doesn't overlap with HK (MK+HP) or learn to plink MP HK.
  3. Izzmo

    Skullgirls PC Beta Updates Discussion

    Yes, it's still possible. You just gotta input your assist between the two HKs. That's easier obv. if you use the assist command that doesn't overlap with HK. Your link afterwards will be tighter though, but you can still link 2LP after lvl1 vial load.
  4. Izzmo

    Eliza Eliza S.LP Pallette

    This isn't the case in PC retail, so i'm guessing it's been fixed already. Console-plebs just gotta wait for the Beo patch.
  5. Izzmo

    Robo Fortune Discussion

    hold punches for lvl3 spin or waggle(like band dp) stick for lvl5 ?
  6. Izzmo

    Skullgirls PC Beta Updates Discussion

    You guys could also just super earlier if you were planning to anyway. (Yay for more undizzy vs. incoming!) Or you could use strings that allow one more (burst-triggering, possibly) hit if the one you thought would kill, didn't. (Save otg or end with launcher-> heavy) I seriously dislike the...
  7. Izzmo

    Robo Fortune Discussion

    Jets with Sentinel noises fssshhh fssshhh
  8. Izzmo

    Skullgirls PC Beta Updates Discussion

    Here is everything Val has that is - on hit and the rest of the moves if they're multi-button-hit. cr.LK1 is -1 on hit, -4 on bolck cr. LK2 is +3 on hit, +-0 on block s.LP1 is +1 on hit, +4 on block s.LP2 is -4 on hit, -1 on block s.LP3 is -1 on hit, +2 on block s.MP1 is -1 on hit, -2 on block...
  9. Izzmo

    Skullgirls PC Beta Updates Discussion

    about the horus changes: I preferred the techable kd to horus being startled when eliza gets hit. I'd rather he protected you from hits and made grabbing the correct way to punish calling him than giving both players an easy way to start a full combo. I like there being less ways to go into...
  10. Izzmo

    Crouching Sekhmet avoids bike call/sniper

    She also can crouch under Pummel Horse. That looks even weirder!
  11. Izzmo

    Eliza Spooky Ghost Shield

    Spooky~ screenshot is from a replay but it did happen in the real match, too. here's the replay files : 1 2 replay also contains val dodging L shot (tested to work with H as well) with the to-crouch transition, which might be not intended. If it is, consider this publishing a teeny bit of...
  12. Izzmo

    Skullgirls PC Beta Updates Discussion

    I really like the indicators an I majorly prefer the blue !!? over the broken heart as a compliment to the yellow ?!. Both being exclamations but being very different (and colourblind-friendly) colours feels and looks more coherent than yellow !? and red heart. The broken heart on CH is...
  13. Izzmo

    Which restrictor gate should I use?

    it probably won't help you for dps, since an octo gate makes hitting the diagonal harder actually. if you're not getting dps in skullgirls with a square gate, you just haven't practiced the motion hard enough. the octo gates main benefit are the notches for the cardinals which help with not...
  14. Izzmo

    Europe PC Danisen League: EU Edition

    no one using superior blue/white skullheart apparantly why isn't this 3/5 btw?
  15. Izzmo

    Europe PC Danisen League: EU Edition

    :/ :\ :) ,':^)
  16. Izzmo

    General Gameplay Discussion

    Upper Khat also has invuln as an assist.
  17. Izzmo

    UK Skullgirls meetup @ Heart of Gaming

    wanna but not sure if canna :/ :\
  18. Izzmo

    Robo-Fortune: "Why Do I Feel Pain, Creator" edition!

    she'll have things that make use of detachable limbs/head. like alisa's grab from tekken. but not a controllable separate entity
  19. Izzmo

    How do you deal with advanced ranging with squigly?

    No one said anything about double jump allowing you to instantly beat zoning, nor should you expect a tide turner in any way. Fullscreen is an advantage for Peacock and you just gotta deal with being in a worse spot. Double jumping is useful for inching closer till she's in the corner or you...
  20. Izzmo

    Skullbats EU PC

    i'd like to give commentating a shot but i'll be sleeping timezones~