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  1. Mao

    How to deal with throw resets

    oh hey the only way to outright beat air throw resets (as in punish the opponent for attempting it) is if you have an invincible air super which none of your characters seem to have :p However if the mixup you generally struggle with is between getting hit as you recover and getting air thrown...
  2. Mao

    General Gameplay Discussion

    Off topic but its probably better to count the people who don't play big band in OCE rather than the ones that do lmao
  3. Mao

    #SendTheWorldToComboBreaker

    lol that wasn't my intent D:
  4. Mao

    #SendTheWorldToComboBreaker

  5. Mao

    Player/Controller profile bug ?!

    I actually had the same problem with my stick yesterday (before i used a ps3 controller with a driver that made a virtual 360 controller always connected). The way i got mine to work is that i navigated to local versus with my keyboard then setting the stick to p1 and the keyboard to p2 before...
  6. Mao

    Player/Controller profile bug ?!

    oh nice I've had this bug ever since i got my stick yesterday ty for figuring out how it works
  7. Mao

    Skullgirls PC Beta Updates Discussion

    If it helps one of the setups i know this to be the case for is resetting into big bands airthrow
  8. Mao

    Skullgirls PC Beta Updates Discussion

    Hey remember this bug? http://skullheart.com/index.php?threads/counterhit-undizzy-drama-stacking-bug.2129/ Well now I know that the 'stacking' of bonus undizzy does not just apply to counterhit grab. If you hit them meaty at all the undizzy will remain the same regardless of what move it was or...
  9. Mao

    Street Fighter V

    lmao the new zealand stage is 10/10
  10. Mao

    Skullgirls PC Beta Updates Discussion

    You should try neutral jumping and then holding lk + hk just before you hit the ground
  11. Mao

    Skullgirls PC Beta Updates Discussion

    Theres already the extra vulnerability frame on startup which make it slightly worse as an assist in some situations and significantly worse as an alpha counter in some situations let it rock
  12. Mao

    Peacock Bomb cancel snap thing

    im talking about jump cancelling into snap after h dp hits? not doing snap after 1st/2nd dp using the plinking method if thats what your talking about. EDIT - woops i thought he was talking about fiber instead of khat at first i see where the confusion came from now
  13. Mao

    Peacock Bomb cancel snap thing

    nah that works because your cancelling your jump startup into snap which is different than this. eliza can probably do h dp -> snap for the same reason its no big deal
  14. Mao

    Peacock Bomb cancel snap thing

    With Peacock right now if you do a bomb then a snapback with a qcf mk~mp or qcf hk~hp motion, it is possible to do a snapback during the window for cancelling bombs into each other. This seems to be inconsistent with other moves in the game in that you can't cancel specials into snapback. Also...
  15. Mao

    Robo Fortune Discussion

    because its a projectile and peacocks and doubles work the same way
  16. Mao

    I'm McPeanuts I made a thread

  17. Mao

    PC Beta Beta Replay Bugs Thread

    Sounds like random values for things like Argus' second phase or item drop might be regenerated every time a replay is played ? Cause iirc replays only save inputs...
  18. Mao

    Robo Fortune Discussion

    Actually I do lp mp everytime on pad and i find it far easier than any of the ones involving hp personally (no pp macros either)
  19. Mao

    Training mode requests

    This is true I use this all the time