• As part of the relaunch of Skullheart, ALL previous threads have been archived. You can find them at the bottom of the forum in the Archives (2021) section. The archives are locked, so please use the new forum sections to create new discussion threads.

Search results

  1. F

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I'm actually more excited about Titmouse doing the storyboarding. The animation studio will provide the inbetweens and whatnot, but the storyboard is the foundation that the animation will be created from. Titmouse are good with attention to detail, so I'm hoping they help create something...
  2. F

    Triple

    Just some random ideas that I've collected while daydreaming about EX Big Band. No pretense of any of this actually being balanced. Airdash: Triple morphs into Big Band and reuses his tag-out animation as an airdash. A long-lasting horizontal airdash whose great mobility is offset by the...
  3. F

    What songs should be remixed for the Guest Incarnations?

    For Shantae: I believe Virt once said that he was most proud of this track out of everything he's ever done for Shantae. Burning Town is also good, but I love this one. For Shovel Knight: First track Virt ever composed for Shovel Knight, for its first level. Really catchy, melodic, and I...
  4. F

    Big Band's s.mpx2-5 build additional undizzy with each hit

    That's not a bug, actually. IIRC, this undizzy behavior is a holdover from the time where Big Band could play up to 13 trumpet notes (that hit) in a row. I asked Mike about it some time ago and he said that it wasn't major enough to take time looking at.
  5. F

    Guilty Gear Thread

    Actually, the PC version gives everyone all DLC for free for the first month AND a 20% launch discount. BTW, not sure why people are complaining that this isn't Revelator... Revelator isn't even out on Japanese consoles yet, and won't be for at least 4 more months. Did people really expect...
  6. F

    Some Unsolicited Advice

    It's easy to say these things when it's not you who is hosting the crowdfunder, watching a huge amount of people spread misinformation that influences the opinions of people who may be on the verge of backing. Anyone who thinks it's "whiny" of Lab Zero to correct people on misinformation (or...
  7. F

    Skullgirls FAQ (Updated to not be ancient!)

    Updated to reflect a venue change.
  8. F

    A Hat in Time, a modern open-world 3D platformer

    No release date yet, but they do plenty of updates on FB/Twitter.
  9. F

    Clayfighter HD: Let the clay fly.

    I wonder why they bothered announcing this so early if nothing is even going to come of it for like a whole year Nothing's been said since the initial announcement. No teasers, no interviews, no trailers, no devblogs, nothing that tells me this is still happening
  10. F

    The Skullgirls Modding Thread

    This will never happen because it'd require Lab Zero to make a modding API, which Mike definitely doesn't have the time to make. Skullgirls isn't exactly a game that thrives on user-created modifications, either. Just so this post isn't me being a Deborah Downington, here's a pic of Val/Peacock...
  11. F

    Big Band Tech Thread: Small/Big Tips & Strategy YOU Notice?

    For the last one you can do cymbals > M Brass if they're in the corner to follow up with other stuff. In general it's a good idea to substitute H brass with M Brass if your opponent is close to the corner and you haven't used up OTG yet
  12. F

    Indivisible: Lab Zero's Action-RPG! (General Discussion)

    I feel like this may be a relevant read, specifically: I don't feel like memes or references hurt a game (unless you're Meme Run or something), but it also doesn't hurt to imagine how these things will be looked at 15-20 years from now. Look at all the late 90s/early 00s media that made...
  13. F

    Report Skullgirls 2nd Encore (Vita/PS4) to be published by Arc System Works in Japan!

    Updated the OP to add new info. Also, here's a video of Filia's JP voice actor trying to pronounce English stuff.
  14. F

    Audio Skullgirls VA Cast

    Added a section for the Japanese dub in OP, will fill it out with names as they come in. You take up pseudonyms to not be credited by your original name, which Patrick may have had any number of reasons to do. It'd be a little disrespectful to go against the VA's wishes.
  15. F

    Beast's Fury - Updates & Discussion

    Some didn't. One of the developers (Evil-Dog? Don't remember) was really prideful about the fact that some people of the Beast's Fury community were willing to animate for them for free.
  16. F

    Changes to Eliza's win costume

    But... that winpose was changed in the beta. It's not a new development. It was altered before Eliza was even released, it just took you 10 months to notice.
  17. F

    #SendTheWorldToComboBreaker

    I could say a lot of things, but I'll say this: Please don't make this thread about who you think isn't worthy of going to Combo Breaker. It doesn't help community morale when a good chunk of the posts in this thread are basically "This guy isn't good at the game, vote for this guy instead" or...
  18. F

    #SendTheWorldToComboBreaker

    Hello yes I logged in on my craptop from 2007 just to say that I would pay cash dollars to bring Poccola to CB.
  19. F

    Noise Cancel's (parry's) utility

    Unless you're already parrying, Silent Scope is now a pain in the ass to parry. You have a VERY short window after the superflash, not more than a couple of frames. I probably wouldn't attempt it unless I was going to die of chip
  20. F

    The Palettes of Skullgirls

    It doesn't matter how you do it, you just win the match with Satchmo Deathblow. As long as that's the move that does the winning hit, you're good. I did it by building meter then inputting the LVL5 input without bringing up s.MP.