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  1. Age

    Mr Peck's Comical Character Crisis

    I think Fukua or Squigly would be good characters to try. Squigly doesn't use a projectile, but she does have that option to back off, charge up and then use that charge to get an advantage when going in. Both characters transition from playing far out to rushing down pretty well.
  2. Age

    Skullgirls PC Beta Updates Discussion

    I always thought the moves that can't easily be pushblocked were deliberate. Some other ones that I can think of are: - the multihit part of Cat Scratch Fever -Filia Hairball (though I think that is changed now) -Squigly lvl 3 -first part of argus -buer thresher By the way, you can pushblock...
  3. Age

    Peacock Gameplay General

    Do we know how the rng for steam roller works? I am kinda confused by this. Obviously it was something to do with the save state, but I thought it would change each time after moving around etc.
  4. Age

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    yeah, I snipped it but the original video decided not to actually process, so I changed the link.
  5. Age

    Betawulf Reigns Supreme! More like Alphawolf! check CaioLugon's thread which will be more updated!

    8.7k meterless with a gimmick assist. I think it's a bit strange that grendel killer uses your otg even if you combo from it, but if you do it after using the otg, they can't tech any earlier.
  6. Age

    Beta Wulf Discussion

    Still messing around in the lab; HP chair is +12 on block. +12. What? That means you can use sweep into qcf+hp on their wakeup, on hit they can tech towards you and you're +9, if they're a character who gets hit by the chair on a back tech, you get advantage that way too. On mash, chair beats...
  7. Age

    Beta Wulf Discussion

    I've been messing around with Beowulf in the lab. I've only tried this with a couple of characters, Filia doesn't work so far. +9 close up seems really nice on a forward tech, and the high hitting chair with potentially a low hitting assist or grendel arm also seems nice. There was a mention...
  8. Age

    Beta Wulf Discussion

  9. Age

    Eliza SPOILERS - Eliza Story Mode Discussion

    Gehenna music reminds me of ninja gaiden Double's interaction with Eliza was the most interesting to me. It's also interesting that the skullheart itself seemed to have motives beyond just trapping wishful girls. Huge Eliza was pretty sick.
  10. Age

    Noob about to quit SG for good. (how long till "git gud"?)

    If you can't find people online who are around your skill level, try introducing some friends to the game. It's always going to be more fun learning when you're playing someone around your skill level.
  11. Age

    SG Game Design Discussion

    Pushblocks are so central to defense in this game, due to PBGC, absolute guard and of course pushing stuff away. Because it already prevents stuff like infinite blockstring cheese, and it also has counterplay through baiting, there's no need in SG for an additional defense system. It's also a...
  12. Age

    Why, Game? WHY!? : Simple Mechanics That can Break a Game

    What do bounces have to do with resets? Your conclusion is that broken games are more fun to win than balanced games? I disagree. If you race Usain Bolt in an unfair competition where you get to handcuff his ankles together, would you be proud of yourself for winning? Come on.
  13. Age

    Skullgirls Gameplay Improvement Thread - Post your videos!

    oh yeah, I did go through that stuff @Dime_x The stuff to focus on imo: -test round opening strategies so that he has something to fear, at the moment it seems in Eliza's favour -track when you get level 3 and when Eliza gets level 3 because it's a big tool for both. -practice your combo to...
  14. Age

    An Attempt To Bring People Back Into SG That May/May Not Work But Hey We Tried

    That works for people picking up the game and playing other new players. Getting from trying out sg to surviving a set with someone in the steam group requires a pretty big jump in understanding. There are a bunch of gatekeeper strats that an intermediate level sg player can use to basically...
  15. Age

    General Gameplay Discussion

    Two concepts based on the stance-width tech from @zeknife This stuff seems really tough to set up correctly. Meaty lows that were spaced to whiff on crouchers would catch some transition frame and put them in blockstun. Doing it too late doesn't catch jumpers. So it seems you need to put your...
  16. Age

    Age's hyperbolic time chamber (come critique my matches please)

    Just recorded a painwheel/mgr unblockable against val using the stance width tech.
  17. Age

    Skullgirls Gameplay Improvement Thread - Post your videos!

    Gotta get on that obs dude. I'll take a look at these later.
  18. Age

    Report Replays? In My Skullgirls Encore?

    Wow, if that's feasible then SG could go from best training mode to best by a huge margin.